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Датапаки/Morale Boost
Morale Boost

Morale Boost

Adds a Team Morale System - For Roleplaying or Party Game

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Morale Boost

A cooperative team morale system for Minecraft servers

This mod is used for RP with admins as gamemasters. Use function morale:add commands to give morale.


Overview

Morale Boost adds a shared Team Morale score that rises and falls based on what your team does together. Sleep through the night, and morale climbs. Watch a teammate die, and the whole team feels it. Morale directly affects every player's movement speed and attack speed, and going beyond the cap unlocks a buff state that makes the whole team faster and hit harder.

Designed for cooperative survival and medieval/roleplay servers.


Features

  • Shared morale score — one value for the whole team, ranging from 0 to 150
  • Death penalty — every death costs the team -5 morale, with atmospheric flavor messages broadcast to all players
  • Sleep bonus — each player who sleeps in a bed grants +1 morale
  • Passive drain — morale above 100 slowly drains back down over time (1 point per minute)
  • Overflow buff — morale above 100 grants all players a +20% attack speed and +10% movement speed bonus
  • Gradual penalties — low morale applies increasing attack speed and movement speed debuffs across multiple thresholds
  • Debug command — built-in debug function for server admins

Morale Thresholds

Penalties (morale ≤ 100)

Morale RangeAttack SpeedMovement Speed
101++20% (overflow buff)+10% (overflow buff)
90–100
85–89−7%
80–84−14%
75–79−21%−3%
70–74−28%−6%
65–69−35%−9%
60–64−35%−12%
55–59−35%−15%
50–54−35%−18%
45–49−35%−21%
40–44−35%−24%
35–39−35%−27%
≤ 34−35%−30%

Morale is capped at a maximum of 150 and a minimum of 0.


Morale Changes at a Glance

EventMorale Change
Player death−5
Player sleeps in bed+1
Overflow drain (above 100)−1 per minute

The overflow drain only ticks while morale is above 100. Once it returns to 100 or below, the timer resets.


Commands

All commands require operator permissions (/op).

Check Morale Status

/function morale:status

Displays the current team morale to all players, color-coded by range.

Manually Adjust Morale

/function morale:add_morale_1
/function morale:add_morale_5
/function morale:add_morale_10
/function morale:add_morale_15
/function morale:add_morale_25

Adds the specified amount to team morale. Caps at 150.

Debug Info

/function morale:debug

Broadcasts an admin-facing debug panel showing current morale, overflow timer (in ticks), and cumulative death count.


Installation

  1. Download Morale_Boost_release.zip
  2. Place the .zip file into your world's datapacks folder:
    <world_folder>/datapacks/
    
  3. In-game or in the server console, run:
    /reload
    
    The pack initializes automatically on load. Morale starts at 100 if no previous value exists.

Compatibility

VersionStatus
Minecraft 26.2 (pack format 107)✅ Supported
Minecraft 1.21.11-1.21.5Maybe Supported?
Minecraft 1.20.x and below❌ Not supported

This datapack uses the attribute modifier add command syntax introduced in 1.21. It will not function correctly on older versions.


Notes for Server Owners

  • The death detection system works by comparing a running total of all player deaths each tick.
  • The on_join advancement uses minecraft:tick as its trigger, which fires once on a player's first tick. It is automatically revoked after granting, so it re-fires correctly if a player re-joins.
  • There is no GUI or boss bar — morale feedback is delivered through chat messages and the /function morale:status command.

Made for the need of Toba Garage Gamedev Department


License

GNU GPL v3

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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