
Mob Heads
All mobs can drop their head. Includes all new baby heads

Features
1. 500+ unique heads --> every mob, baby and variant in the game
2. Custom note block sounds for all heads
3. Advancement collection to track your progress
4. Chat notifications when a head drops
5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)
Config
Run ingame:
/trigger mob_heads.config
- Choose between player kill or charged creeper drops
- Adjust drop rates
- Change drop messages
If you want to give yourself a head:
/trigger get_mob_head
Looting does not affect drop rates
Default drop rates
| # | Mob | Drop Rate |
|---|---|---|
| 1 | Allay | 5% |
| 2 | Armadillo | 5% |
| 3 | Axolotl | 5% |
| 4 | Blue Axolotl | 10% |
| 5 | Bat | 5% |
| 6 | Bee | 5% |
| 7 | Blaze | 3% |
| 8 | Bogged | 5% |
| 9 | Breeze | 5% |
| 10 | Camel | 5% |
| 11 | Camel Husk | 7% |
| 12 | Cat | 5% |
| 13 | Cave Spider | 3% |
| 14 | Chicken | 2% |
| 15 | Cod | 2% |
| 16 | Copper Golem | 3% |
| 17 | Cow | 2% |
| 18 | Creaking | 5% |
| 19 | Creeper | 2% |
| 20 | Charged Creeper | 10% |
| 21 | Dolphin | 5% |
| 22 | Donkey | 5% |
| 23 | Drowned | 2% |
| 24 | Elder Guardian | 15% |
| 25 | Ender Dragon | 20% |
| 26 | Enderman | 2% |
| 27 | Endermite | 5% |
| 28 | Evoker | 5% |
| 29 | Fox | 5% |
| 30 | Frog | 5% |
| 31 | Ghast | 3% |
| 32 | Glow Squid | 5% |
| 33 | Goat | 5% |
| 34 | Guardian | 2% |
| 35 | Happy Ghast | 5% |
| 36 | Hoglin | 3% |
| 37 | Horse | 5% |
| 38 | Husk | 3% |
| 39 | Illusioner | 5% |
| 40 | Iron Golem | 3% |
| 41 | Llama | 5% |
| 42 | Magma Cube | 5% |
| 43 | Mooshroom | 5% |
| 44 | Brown Mooshroom | 10% |
| 45 | Mule | 5% |
| 46 | Nautilus | 5% |
| 47 | Ozelot | 5% |
| 48 | Normal & Weak Panda | 5% |
| 49 | Lazy, Brown, Playful, Aggressive, Worried Panda | 10% |
| 50 | Parched | 5% |
| 51 | Parrot | 5% |
| 52 | Phantom | 3% |
| 53 | Pig | 2% |
| 54 | Pilgin Brute | 10% |
| 55 | Piglin | 3% |
| 56 | Pillager | 2% |
| 57 | Polar Bear | 5% |
| 58 | Pufferfish | 5% |
| 59 | Rabbit | 5% |
| 60 | Ravager | 5% |
| 61 | Salmon | 3% |
| 62 | Sheep | 2% |
| 63 | Shulker | 5% |
| 64 | Silverfish | 2% |
| 65 | Skeleton Horse | 10% |
| 66 | Skeleton | 2% |
| 67 | Slime | 2% |
| 68 | Sniffer | 5% |
| 69 | Snow Golem | 2% |
| 70 | Spider | 2% |
| 71 | Squid | 3% |
| 72 | Stray | 3% |
| 73 | Strider | 5% |
| 74 | Tadpole | 5% |
| 75 | Trader Llama | 3% |
| 76 | Tropical Fish | 5% |
| 77 | Turtle | 5% |
| 78 | Vex | 5% |
| 79 | Villager | 5% |
| 80 | Vindicator | 3% |
| 81 | Wandering Trader | 5% |
| 82 | Warden | 15% |
| 83 | Witch | 2% |
| 84 | Wither | 20% |
| 85 | Special Wither Skull | 5% |
| 86 | Wolf | 5% |
| 87 | Zoglin | 5% |
| 88 | Zombie Horse | 5% |
| 89 | Zombie Nautilus | 5% |
| 90 | Zombie Villager | 7% |
| 91 | Zombie | 2% |
| 92 | Zombified Piglin | 2% |
Config [1.21.5 and below] To change drop rates, rarities and drop messages
make sure to unzip the datapack before
Head to: MobHeads/data/mobheads/function/config
and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)
don't forget to save the file and run /reload afterwards
For anything pre (before) 1.21
Drop chances for 1.20.4 and 1.20.5-6
You can use Ctrl + F to search
Common = 0.02 = 2%
- Chicken (1.21.5+: temperate, warm, cold)
- Cow (1.21.5+: temperate, warm, cold)
- Cave Spider
- Creeper
- Pig (1.21.5+: temperate, warm, cold)
- Sheep (different heads for all colors)
- Skeleton
- Spider
- Zombie
- Snow Golem
- Iron Golem
Rare = 0.1 = 10 %
- Bat
- Bee
- Blaze
- Bogged
- Cod
- Donkey
- Drowned
- Enderman
- Evoker
- Frog (variants: cold, temperate, warm)
- Glow Squid
- Guardian
- Hoglin
- Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
- Husk
- Llama (variants: white, creamy, gray, bronw)
- Magma Cube
- Mooshroom (variants: red, brown)
- Mule
- Phantom
- Piglin
- Pillager
- Pufferfish
- Salmon
- Slime
- Squid
- Tropical Fish
- Villager (snow, savanna, plains, desert, jungle, taiga)
- Witch
- Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
Epic 0.2 = 20 %
- Armadillo
- Allay
- Axolotl (variants: pink, wild, gold, cyan, blue)
- Breeze (1.20.5)
- Camel
- Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
- Dolphin
- Elder Guardian
- Endermite
- Fox (variants: red, snow)
- Ghast
- Goat
- Illusioner (not in game)
- Ocelot
- Parrot (variants: red, blue, cyan, gray, green)
- Piglin Brute
- Polar Bear
- Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
- Ravager
- Shulker
- Silverfish
- Skeleton Horse
- Stray
- Strider
- Trader Llama (variants: white, creamy, gray, bronw)
- Turtle
- Vex
- Vindicator
- Wandering Trader
- Zoglin
- Zombie Horse
- Zombie Villager
- Zombified Piglin
Legendary 0.3 = 30%
- Sniffer
- Warden
- Panda (variants: normal, lazy, worried, playful, weak, aggressive)
Mythic 0.5 = 50%
- Enderdragon
- Wither
- Brown Panda
In the datapack, you can edit these chances by changing the value in:
data/minecraft/loot_tables/entities/entity.json
in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop
Bug Fix for when you place down the heads, destroy them, and pick them up again:
This bug is fixed in 1.20.5







