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Датапаки/Dungeons Enchantments Extra
Dungeons Enchantments Extra

Dungeons Enchantments Extra

A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack. Anchor, Antigravity, Bunny Boots, Dolphin Swim, Long Reach, Magnetic brush, Mini Armor, Berserk, Shadowcloak, Rampaging, Frenzied, Cowardice, Weakening.

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Enchantment Dungeons Extra

A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack.

Modrinth

  • Anchor: Resist knockback.
  • Antigravity: Reduce gravity and increase safe fall distance.
  • Aquajet: Increase nautilus movement speed.
  • Attack Speed +: Greatly increase sword attack speed.
  • Blast Anchor: Resist explosion knockback.
  • Bunny Boots: Jump higher and fall farther safely.
  • Dolphin Swim: Gain Dolphin's Grace while swimming.
  • Dragon Vision: Night Vision in the dark, Blindness in bright light.
  • Glow: Make nearby hostiles glow on hit.
  • Long Reach: Increase block and entity interaction range.
  • Magnetic: Pull nearby items when brushing a block.
  • Mini Armor: Shrink the wearer.
  • Piglin Strength: Gain Strength, with drawbacks in sunlight and water.
  • Turtle Master: Gain Resistance and Slowness while standing still.
  • Wither Presence: Become invisible, with a small chance of self-wither.
  • Berserk: Strength after each kill.
  • Shadowcloak: Invisibility after each kill.
  • Rampaging: Chance of high attack speed after a kill.
  • Frenzied: Haste when hit at low health.
  • Cowardice: Speed after being hit.
  • Guarding Strike: Resistance after each kill.
  • Weakening: Weaken nearby hostiles on hit.

Anchor

Increases knockback resistance.

  • Supported: Chest armor
LevelKnockback Resistance
1+0.25
2+0.50
3+0.75
4+1.00

Antigravity

Reduces gravity and increases safe fall distance.

  • Supported: Boots
LevelGravity multiplierSafe fall distance
1−45 %+4
2−70 %+8
3−75 %+12

Aquajet

Increases movement speed on nautilus armor.

  • Supported: Nautilus armor
  • Anvil cost: 40
  • Max level: 4
LevelMovement Speed
1+1
2+1.5
3+2
4*+2.5
5+3
  • Levels 5 is not obtainable through normal gameplay (enchanting table, anvil, villagers, or standard loot) and only exists through admin commands or special loot.

Attack Speed +

Greatly increases attack speed on swords.

  • Supported: Swords
  • Inspired by: Minecraft Dungeons Frenzied / Dynamo, simplified to a flat sword bonus
LevelAttack Speed
1+4.0

Blast Anchor

Increases resistance to explosion knockback.

  • Supported: Chest armor
LevelExplosion Knockback Resistance
1+0.25
2+0.50
3+0.75
4+1.00

Bunny Boots

Increases jump strength and safe fall distance.

  • Supported: Boots
LevelJump StrengthSafe fall distance
1×2+4
2×3+8

Dolphin Swim

Applies Dolphin's Grace while moving in water or lava (with air above the head).

  • Supported: Boots
LevelAmplifier
10
21
32

Dragon Vision

While wearing a Dragon Head:

  • In low light (0–10): Night Vision

  • In high light (11–15): Blindness

  • Supported: Dragon Head

  • Max level: 1

Glow

On attack, makes nearby hostile mobs glow.

  • Supported: Weapons
  • Anvil cost: 30
LevelRangeDuration
1≤ 810 s
2≤ 1210 s

Long Reach

Increases interaction ranges while holding a Blaze Rod in the offhand.

  • Supported: Blaze Rod (offhand)
  • Max level: 1
AttributeBonus
Block interaction range+4.5
Entity interaction range+3.0

Magnetic

When you hit a block with an enchanted Brush, nearby items are pulled toward you.

  • Supported: Brush
  • Max level: 1
  • Side effects: damages the brush, plays an Enderman teleport sound, 10 % chance to spawn an Endermite

Crafting (smithing):

  • Base: Brush
  • Addition: Echo Shard
  • Template: Ender Eye
    → Magnetic Brush (epic)

Mini Armor

Reduces the wearer's scale by 25 %.

  • Supported: Any armor
  • Max level: 1
LevelScale
1−25 %

Piglin Strength

While wearing a Piglin Head, grants Strength. Comes with drawbacks:

  • In bright sunlight (Overworld, clear sky): Hunger

  • In water: Poison

  • Supported: Piglin Head

LevelStrength amplifierDrawback amplifier
100
211
322

Turtle Master

While wearing a Turtle Helmet and standing still, grants Resistance and Slowness (similar to the Turtle Master potion).

  • Supported: Turtle Helmet
LevelResistance / Slowness amplifier
11
22
33

Wither Presence

While wearing a Wither Skeleton Skull:

  • Permanent Invisibility

  • Small chance (1 %) each tick to apply brief Wither and take wither damage

  • Supported: Wither Skeleton Skull

  • Max level: 1

  • Anvil cost: 30

  • Inspired by: Minecraft Dungeons Shadow Form

Berserk

Grants Strength after each kill with the enchanted weapon.

  • Supported: Weapons
  • Namespace: berserk_enchantment
LevelEffect
1Strength I for 3 s
2Strength II for 3 s
3Strength II for 5 s

Shadowcloak

Grants Invisibility after each kill with the enchanted weapon.

  • Supported: Weapons
  • Namespace: shadowcloak_enchantment
  • Inspired by: Minecraft Dungeons II Shadowcloak (chance to become invisible on kill). Java version always applies a short invisibility.
LevelDuration
13 s
25 s

Rampaging

After defeating a mob, has a 10 % chance to greatly increase attack speed for a short time.

  • Supported: Weapons
  • Namespace: rampaging_enchantment
  • Inspired by: Minecraft Dungeons Rampaging (10 % chance, +50 % attack speed, 5 / 10 / 15 s)
LevelDuration
15 s
210 s
315 s

Frenzied

When hit while wearing enchanted armor and below a health threshold, grants Haste. Higher levels unlock stronger Haste in the danger zone and weaker Haste in wider HP bands.

  • Supported: Head armor
  • Namespace: frenzied_enchantment
  • Inspired by: Minecraft Dungeons Frenzied (attack speed below half health). Adapted to hit-triggered graduated tiers for Java.
Enchant levelHP below 30 %HP below 50 %HP below 60 %
1Haste I (3 s)——
2Haste II (3 s)Haste I (3 s)—
3Haste III (3 s)Haste II (3 s)Haste I (3 s)

Cowardice

When hit, grants a short Speed burst.

  • Supported: Boots
  • Namespace: cowardice_enchantment
  • Inspired by: Minecraft Dungeons Rush (movement speed after taking damage). Named Cowardice for flavor (Dungeons Cowardice is a different full-HP damage bonus).
LevelEffect
1Speed I for 2 s
2Speed II for 3 s
3Speed II for 5 s

Guarding Strike

After defeating a mob, gains temporary damage reduction.

  • Supported: Weapons
  • Namespace: guarding_strike_enchantment
  • Inspired by: Minecraft Dungeons Guarding Strike (50 % damage shield for 2 / 3 / 4 s). Java uses Resistance I (~20 % reduction) for the same durations.
LevelEffect
1Resistance I for 2 s
2Resistance I for 3 s
3Resistance I for 4 s

Weakening

On attack, weakens nearby hostile mobs.

  • Supported: Weapons
  • Namespace: weakening_enchantment
  • Inspired by: Minecraft Dungeons Weakening (−20 / 30 / 40 % enemy damage for 5 s nearby). Java uses Weakness (flat reduction) with tighter ranges for balance.
LevelEffectRange
1Weakness I for 5 s≤ 3 blocks
2Weakness II for 5 s≤ 3 blocks
3Weakness II for 5 s≤ 5 blocks
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Опубликован:1 месяц назад
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