
Infinite the jackal origin
Infinite from Sonic forces with the Origins mod. Commissioned by FatalComic
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THIS ORIGIN IS OVERPOWERED AND HAS NOT BEEN BALANCED! IF YOU WOULD LIKE TO HELP WITH THE BALANCING AND TUNING, JOIN THE LINKED DISCORD SERVER.
Infinite
- Wielder of the phantom ruby
Passives
Phantom energy
- The phantom ruby is the source of your power, but it is not endless. Using abilities cost phantom energy.
- You regenerate phantom power over time.
Arrogance
- You deal 30% more damage to targets above 50% health, and 15% less damage to targets under 20% health
Gem holder
- You take 70% less magic damage, 20% more physical damage, and is immune to poison.
Actives
Hover flight
- You can levitate by holding space, but won't passively regenerate phantom power while flying.
- Sneaking while flying lets you hover
- You also take no fall damage
Recharge
- Levitate and rapidly recharge your phantom energy, but drains your saturation.
- If you get hit while recharging, you take triple damage and get stunned for 3 seconds.
- Amount of energy recharged ramps up over time, 110 ticks to go from 0 to 100%, 0.03 points of exhaustion every tick.
Manaburst
- Take 2 true damage and regenerate 10% phantom energy.
Phantom projections
- Allows you to create and manipulate phantom cubes.
- Cubes mark hit entities on hit, enhancing your other abilities on them, highlighting them, and letting you deal 30% more damage to them.
- On the ground (Wall form)
- Summons a grounded wave of cubes that follows your cursor, before erupting into a wall.
- Lasts until you cancel it, draining your phantom energy until then
Details
- 3 blocks width, max 25 blocks length, 4.2 blocks height, 2 seconds max wave duration, 0.6 blocks per tick, 1% initial energy cost, 0.03% per tick, 5 magic damage per tick
- Nullspace enhancement: Initial wave is 5 times faster. Max length unchanged.
- In the air (Wave form)
- Fires a controllable wave of cube that explode into a sphere upon reaching the target or when manually recast, stunning and marking entities.
- Entities the wave pass through also get damaged and marked.
Details
- 1.3 blocks per tick, 3% energy cost, 15 seconds max duration
- Wave hit: 1.5 blocks radius, weakness 3 and blindness for 3 seconds, 3s mark, 6 magic damage
- Direct explosion hit: 1.5 block radius, 3s stun, 15s mark, 15 magic damage
- Outer explosion hit: 3 block radius, 3s stun, 10s mark, 10 magic damage
- Nullspace enhancement: The explosion summons 4-9 extra cluster explosions around the impact point, each with 1.5 block radius and dealing outer explosion damage.
- While sneaking (Shield form)
- Summons cubes around you and form a shield. You are protected while the shield is active, but become blinded, and is unable to jump, fly or recharge. This also drains energy over time.
- If the shield gets touched or you get hit, it will explode, stun and mark nearby entities, and grants you various buffs.
- If the shield expires on its own or you leave the bubble, you gain blindness for 3 seconds.
Details
- Shield buffs: Resistance 3, Regeneration 2
- Explosion buffs: Regen 2, Health boost 1, Instant heal 1, Speed 1, Strength 1 for 5 seconds
- Explosion damage: 3s stun, 10s mark, 8 magic damage, 5 blocks radius
- 3 blocks shield radius, 10s duration, 1% initial cost, 0.03% every tick
- Nullspace enhancement: Grants buff even if manually triggered or expires
- While sneaking in the air (Dive form)
- Dive at the ground. After falling for more than 5 blocks, you start dragging nearby entities down with you, stunning them.
- Upon hitting the ground, cause a wave of cubes to erupt in a wide area, stunning and marking entities.
Details
- 6 blocks slam radius, 3s stun duration, 30 second mark, 20 magic damage, 3% energy cost.
- Nullspace enhancement: 5 blocks fall distance requirement removed.
- 4 seconds shared cooldown
Telekinesis
- Both forms share a cooldown
- Against marked targets:
- Pick up an entity and force them to levitate in the air, unable to move.
- You can recast to throw them at any targets. If they hit a block with a high enough speed, they take damage and get stunned.
Details
- 5s stun, 8 kinetic damage + 5 magic damage(in case of fall damage immunity), 5 AOE explosion damage
- There is an indicator that shows you if they will take damage or not at any given throw direction.
- 7.5 seconds cooldown, 2% energy cost, 10s max duration
- If you don't do anything, they get dropped after the duration expires.
- Nullspace enhancement: They will take damage no matter the throw distance.
- Against unmarked targets:
- Manifest copies of blocks around you that fly at the target.
- Different types of blocks have different effects
Details
- "Strong" blocks (obsidian, bedrock, deepslate, metal blocks): 0.1s stun, 10 thrown damage
- "Weak" blocks (glass, leaves, wool, air): 3 thrown damage
- Other blocks: 1s slowness 2, 6 thrown damage
- Anvil: 1.5 blocks explosion radius, 12 AOE damage, 20 direct hit damage, 1s stun
- Tnt: 3 blocks explosion radius, 16 explosion damage
- 1 block per tick, 7 ticks cooldown, 0.2% energy cost
- Nullspace enhancement: Only manifest phantom blocks that are always considered "Strong".
Phantom clone
- Go invisible briefly, spawning a shadowy clone in your stead
- You can recast this ability to teleport to the clone
- While invisible, your next attack does double damage to marked entities
- The clone lasts forever and persists across dimensions
Details
- 20s cooldown, 10s invis duration or until clone is destroyed, 5% energy cost, 10 magic damage.
- Nullspace enhancement: Gain 50% speed while invisible
Flash
- When recast early:
- Teleports towards your cursor. If you target a marked entity, teleport behind them instead.
Details
- 5s cooldown, 1% energy cost, 15 blocks distance
- When fully charged:
- Flash in the direction you're looking, damaging and stunning all entities on the way.
Details
- 10s cooldown, 2s channel duration, 2% energy cost, 30 blocks distance, 16 physical damage, 3s stun
Illusory realm
- Summons random blocks that float in an area that automatically target nearby marked enemies, dealing a lot of damage.
- Different blocks have different effects. (Damage and effects same as telekinesis)
- These objects linger for a while, and is only visible to marked enemies.
Details
- 5 minutes duration, 20 seconds cooldown, 6% energy cost, 10 blocks detection radius, 2 blocks per tick speed, 40 block summoned, 15 blocks spread radius.
- Nullspace enhancement: Summons 55 more blocks, evenly distributed throughout the whole dimension.
Nullspace
- A dome made of pure phantom energy, 30 blocks in radius.
- Entities inside of nullspace will not have their mark expire.
- While in nullspace, you gain 40% damage reduction, 40% damage amplification, 10 more hearts, 30% more size, speed and reach, and all your abilities are enhanced with special effects
- However, your energy will not regenerate over time, and Recharge will be unusable.
- When held:
- Channel for 3.5 seconds, before becoming a black hole that sucks in nearby entities, trapping them in limbo if they touch the event horison.
- After the blackhole ends, transport you and all trapped entities to nullspace.
- Leaving nullspace will eject all other entities, and reset nullspace to it original state
Details
- 3s horizon radius, 24 blocks suction radius (the closer the stronger), 10 seconds max blackhole duration, 0.3% energy cost per tick, 10 seconds cooldown upon entering nullspace(so you can leave quickly if necessary), 100 seconds cooldown when you return to the overworld.
- Only works in the overworld because fuck you I spent too much time on this already
Final notes
- Join the discord server to be notified of updates, report bugs, or suggest new features.
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Опубликован:3 недели назад
Обновлён:6 дней назад
