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Датапаки/Glacier Players
Glacier Players

Glacier Players

Mannequins that are designed to mimic real players in a server.

159
2

Release 24

release17 декабря 2025 г.

Mannequin Overhaul

  • Overhauled how Glacier Players work by using Mannequins has multiple advantages over Piglin Brutes and Armour Stands.
    • Glaciers no longer get targeted due to Piglin Brutes being replaced by mannequins.
    • Glacier Players now works properly on Peaceful difficulty.
      • Players will no longer be prompted to change difficulty or disable Glacier Players when the difficulty is Peaceful.
  • Glaciers now receive fall damage.
  • Glaciers interact to being fishing rodded.
  • Armour Stands replaced with Markers.
    • Mannequins now take several use cases of the Armour Stand
  • The Marker serves as the root of the Glacier, handling all the internals like data and scores.
  • Glaciers now have support for skins.
    • Skins are based on the Glacier's name that is combined into 1 string of text
  • Glaciers can have multiple poses. (example: Swimming uses the Swimming pose)
    • The following poses are used.
      • standing Default pose.
      • swimming Swimming pose for when a Glacier sprints in water.
    • Hitbox sizes change depending on the pose.

Additions

Dahesor's NBT Transformer

Building

Tags

  • Added block tag glacier_players:conditions/farming/general
    • Blocks in this tag are suitable for crop placement.

Block Side Availability

  • BSA controls what sides of the block allow placement.
    • N, E, S, W, Up and Down allow block placing by default. and values are contained inside of the glacier_players.number objective:
      • #Block.Border.Side.N.Available North
      • #Block.Border.Side.E.Available East
      • #Block.Border.Side.S.Available South
      • #Block.Border.Side.W.Available West
      • #Block.Border.Side.Up.Available Up
      • #Block.Border.Side.Down.Available Down

Special Conditions

  • Special Conditions allow for more specific placements of blocks by checks, requirements and other means for placement validity.
    • The format of Special Conditions is a list; glacier_players:build_macro special_conditions that will get the function value.
      • An example of Special Conditions is: ["namespace:function","other_namespace:other_function","#namespace:function_tag"]

General

  • #Block.Fail glacier_players.condition is used to determine if the process is to be finalized. Other functions can change this.
  • fire and soul_fire are both considered non-solids.

Farming

  • Glacier Players can now plant crops.
    • Crops are planted by holding items that are registered in the glacier_players:blocks/place_types/crops item tag.

Health

  • Support for the max_health attribute.
    • Glaciers can now regenerate up to max health instead of being locked to 10 (20) hearts.
    • The Debug Stats has been tweaked to show the max health.

Speech

  • Added score: glacier_players.speech_rarity which controls the rarity of speech actions.
    • Default value: 1500 | 1 in 1500 chance to speak per tick.
      • ..0 = Stop, 1 = Always, 2.. = Random.

Hunger

  • Added new storage; glacier_players:hunger
  • Consumption sound can be overridden when applying data from a consumable item.
    • glacier_players:hunger is the storage that holds consume_sound which points to a sound.
      • entity.generic.eat is the default value.
  • The Saturation effect is now supported.

Difficulty Support

  • Hunger now behave differently based on the world difficulty.
    • Peaceful: Starvation damage is paused. Nutrition and Saturation regenerate overtime. Health also slowly regenerates.
    • Easy: Glacier health drops to 5 (10) Hearts.
    • Normal: Glacier health drops to 0.5 (1) Hearts.
    • Hard: Starvation damage will continue until death or consumption.

The Copper Age drop

Tags

  • Glacier Players can now use the new copper blocks such as Copper Torches and the Copper Golem Statues.
  • Shelfs are now placable.
  • the block; chain is now iron_chain

Dialog

  • Credits

Toolkit

Permissions

  • Added Toolset Permissions
    • If the lock status hasn't been setup. The first player will get to lock/unlock the Toolset.
      • Unlocking will make the Toolset behave the same from old releases (Players will get the Toolset on reload)
      • Locking will give the player permission and only the Toolset is given to players with permission. Players without permission that try to use the Toolset will be restricted.
    • Players that have the tag: glacier_players.toolset_wielder will be able to get and use Toolsets.
      • If the Toolset is already locked. Operators will have to give themselves or other players permission via /tag

Configs

  • Added new config: Path Method This controls what method that Glaciers use to make paths.
    • There are 2 methods.
      • Mode 0 is Simple
      • Mode 1 is Intermediate Simple
    • Default value is 1
  • Added new section: Systems This will be store any future configs related to the internals.

General

  • Added retained_data which retains important data.
    • This is located inside of gp_action
  • Added the refresh function function glacier_players:technical/tools/refresh
    • This is used to refresh the current toolset for any changes especially for configs.
  • Added scoreboard trigger: glacier_players.get_toolset
    • Triggering will wipe the all Toolset items and give the starting tools.
      • Tools will not be given and a message is sent if locked.
  • Added scoreboard trigger: glacier_players.disable_toolset
    • If value is equal or over 1 then the player wont be able to get and use tools.
    • If value is equal or under 0 then the player will be able to get and use tools.

Glacier Rules

  • Added Glacier Rules which determine how systems are handled.
    • glacier_players.rule.stop_exhaustion - If exhaustion should not be changed.
    • glacier_players.rule.infinite_items - If Items should not be consumed by an action.
    • glacier_players.rule.can_build - If building is available.
    • glacier_players.rule.ignore_hunger_limitations - If doing actions that require hunger such as sprinting or lunging have their limitations ignored.
    • glacier_players.rule.can_starve - If starvation damage should be taken.
    • glacier_players.rule.invulnerable - If all damage sources should be ignored.

Gamemode Emulation

  • Glaciers can now emulate several gamemodes.
    • Survival, Creative and Adventure mode are supported.
      • **Survival **| Default gamemode.
      • **Creative **| Infinite items, hunger limitations ignored, invulnerability, no starvation damage and exhaustion is not added.
      • **Adventure **| Survival but with disabled building.
    • Glacier gamemodes can be changed using: /function glacier_players:technical/gamemode/change {gamemode:<mode>}
      • The values survival, creative and adventure are accepted.

World Spawnpoint Marker

  • The position of the world spawnpoint is saved.
    • The position gets saved to glacier_players:macro worldspawn every 10 seconds.

Tags

Function

  • glacier_players:extensions/behaviour/player/apply_waypoint
  • glacier_players:extensions/tool_types

Misc

  • Added glacier_players:empty loot_table.
  • Added glacier_players:toolset_retain item modifier.
  • Added pack.png

Changes

Glacier Data and UUIDs

  • Data and UUIDs are now merged into one storage; glacier_players:macro instances
    • glacier_players:macro instance refers to a specific instance that holds its own data and UUIDs.
    • The following actions can be done with the function prefix; glacier_players:technical/data/
      • empty/all overrides the instance with {}
      • empty/data clears data.
      • empty/uuids clears UUIDs.
      • create appends instance into instances
        • Requires input of instance_id
      • delete deletes the specified instance
        • Requires input of instance_id
      • mark_edit sets instance from the most recent entry in active_instances
      • push apply changes to specified instance in instances and marks as inactive.
        • Requires input of instance_id
      • update pushes in-edit instance.
      • upload appends specified instance from instances to active_instances
        • Requires input of num

Inventory

  • Changed inventory modes to refer to the specified function.
    • Inventory modes are now run with the following function: glacier_players:player/inventory/item/internal/start {mode:""}
      • mode is a string that points to a specified function.
  • Items now drop from the eye anchor instead of a hardcoded position.

Toolkit

Extensions

  • glacier_players:extensions ext_namespace now only accepts string.
    • The new format is now ["ns:func","ns2:func"]
      • The old format was [{toolset_function:"ns:func"}]

Configs/Behaviours

  • Moved the following "Systems" config into the **Systems **toolset:
    • Toggle Experience.
    • Toggle Inventory.
    • Toggle Hunger.
    • Toggle Locator Bar.

General

  • gp_remove_hotbar is now keep_hotbar
  • Action Type back has been changed to change
  • gp_action in the custom data has been changed to be a proper structure in curly brackets {}
    • Type has been retained, the type value will be taken from the type data.
    • keep_hotbar has also moved into gp_action
    • gp_return_function and gp_event_function have been merged into function which is located inside of gp_action
    • The new format is now: {gp_action:{type:event,function:"namespace:event_function",keep_hotbar:true}}
      • The old format was {gp_action:"event",gp_event_function:"namespace:event_function",gp_remove_hotbar:false}
  • Movement speed when using toolkit items is now retained.

Hunger

  • Special tags on consumption no longer requires tags.
    • Special Tags is a list of strings that point to function(s) in storage; glacier_players:hunger consume_run which is processed upon consumption.
      • An example of a Special Tags list is provided: ["ns:func","ns2:func"]
  • GlacierPlayer.Inv_Food_ReplaceItem tag replaced by #ReplaceItem glacier_players.condition score.
  • The max Saturation is now based on the current Nutrition value.
  • Nutrition and Saturation now have a tenth decimal place.
    • All food items with decimal places in nutrition and saturation values have been adjusted.
    • Scoreboards represent the number as integer (20.0 -> 200) NOTE: The inventory and hunger changes are to make the processes more streamlined.

Building

  • Various data like sound_namespace, block, pos and rot has been merged. This is located inside of glacier_players:build_macro sequence_tmep
    • sound_namespace is now sound
    • block remains unchanged.
    • pos is now position
    • rot is now data
      • data contains the properties of the block.
  • type.rotation is now rotation_type as a string that points to a function.
    • Custom rotation types are now supported by this change.
  • Improved obstruction detection that supports scaling when placing down blocks.

Breaking

  • Improved functionality.

Hitbox

  • Glacier Hitbox is now as accurate as the player hitbox.

Respawning

  • angle is now renamed to pitch which is based on vertical rotation.
  • Added yaw which is based on horizontal rotation.

Dialog

  • Glacier Players is now a part of the pause menu.
    • This only include links for the Discord, Planet Minecraft, GitHub and Trello.

Sprays

  • Value for #MaxSprays glacier_players.config raised from 128 to 256.

Speech

  • Behaviour of starting a speech action has changed to have a adjustable speech rarity score which controls how common speech actions should be.

Movement

  • Sprint jumping is now way more accurate, jumping straight to the marker instead of turning to face the marker.

Pathing

  • Glaciers using Intermediate Simple pathing will avoid markers that are in the air.

General

  • Updated Pack Format to support new versions.
  • Visuals of the debug stats has been touched up to replace text with sprites which includes info on hover to clarify what the numbers represent.

Optimizations

  • Optimizations for @e and @n selectors.
    • More selector usages have been removed.
    • Several selectors now have x=0 included to limit the dimension.
  • Most cases of summons now optimized using summon subcommand in execute
  • Starving no longer uses UUID as its now ran by the Mannequin.
  • Reduced amount of copy pastes for a smaller file size.
  • Replaced player NBT check with item check for Toolkit.
  • Optimized inventory when merging items with less commands.
  • Optimized removing items upon consumption of food items with UUIDs.
  • Removed unneeded execute uses for swimming.
  • Regenerating health is now ran by the mannequin, removing the need for macros.
  • Simplified score operations when running hunger effects.
  • Heavily reduced command count when randomizing dmarker position.
  • Updating item stack after placing a block now only occur if the amount of blocks is over 1.
  • Micro optimization for handling voice messages.
  • Replaced a player data check with a block data check for getting the tool_data

Fixes

Building

  • Fixed facing type having wrong rotations.
  • Fixed rotation which was not working.
  • Blocks that have no rotation values now replace overridable blocks.
  • Corrected inverting the facing rotation type.

General

  • Glaciers no longer get targeted by Iron Golems.
  • Incorrect movements when over multiple dimensions no longer happen.
  • Spawnpoints when respawning is now at world spawn instead of the death location.
  • Duplicate entities when respawning no longer occur.
  • Glaciers no longer clip through blocks when damaged.
    • This was an issue due to how knockback was handled pre-mannequin.
  • The Hunger effect now defaults to level 1 if the amplifier given was 0
  • Fixed clearing the sprays cache not killing all spray entities.
  • Fixed experience not dropping if value was under 100
  • action advancement now revoked every tick

Removed

  • glacier_players:uuids and glacier_players:glacier_data merged into glacier_players:macro instances
  • The following UUIDs now obsolete:
    • 0000003d-0000-0017-0000-0025000adef5 cmarker.
    • 0000003d-0000-0017-0000-0025000adef2 hmarker.
    • 0000003d-0000-0017-0000-0025000adef4 pmarker.
    • 0000003d-0000-0017-0000-0025000adef3 mmarker.
    • 0000003d-0000-0017-0000-0025000adef bmarker.
  • Removed Airtime from Experimental settings.
  • Removed Datafixer due to massive changes for little benefit.
  • Stringlib removed.
  • HeightBoxLib removed.
  • 32_second_period predicate removed.

Removed Function Tags

  • extensions/inventory/modes
  • extensions/inventory/food_properties

Removed Tags

  • GP.Inventory_Selected.InvSection and related.
  • GlacierPlayer.Inv_Food_ReplaceItem
  • GlacierPlayer.Spray.Init
  • GlacierPlayer.Set_ReScoreID
  • glacier_players.processed_id
  • GlacierPlayer.Inventory_SelectedFood
  • GP.Used_Place
  • All related consumption tags removed.

Removed Storage data

  • glacier_players:abnormal_macro Merged into temp
  • glacier_players:temp_uuids Replaced by glacier_players:temp
  • glacier_players:pos_macro Merged into temp
  • glacier_Players:marker_macro Merged into temp
  • glacier_Players:motion Merged into temp
  • glacier_players:toolkit Merged into extensions
  • glacier_players:experience_macro Merged into temp
  • current_plr_ext_toolset from glacier_players:extensions removed.

Template

  • toolset_function removed. See Toolkit changes for more.

Removed Scores

  • glacier_players.inventory_saved_partition
  • glacier_players.speech_advanced_mode
  • glacier_players.previous_absorption
  • Following score objectives for respawn positions removed:
    • glacier_players.x_respawn_pos
    • glacier_players.y_respawn_pos
    • glacier_players.z_respawn_pos
  • glacier_players.communication_type
  • glacier_players.previous_health
  • glacier_players.inventory_slot_slot
  • glacier_players.inventory_slot_comparing_slot
  • glacier_players.inventory_slot_comparing_count
  • glacier_players.delay_totem_replace
  • glacier_players.speech_type

Known Issues

  • facing cannot have multiple at the same time. More obvious when trying to place a furnace on top of a block.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

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Лицензия:MIT
Опубликован:1 год назад
Обновлён:4 месяца назад
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