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Датапаки/FZero Drops
FZero Drops

FZero Drops

A adventure focused datapack I made for personal use. I just wanted to make it available to others. Try it out, see if fits you.

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Curses!

Beta26.05.2026

Список изменений

Changes

  • Phantoms:
    • No longer spawn in the pale garden.
    • Increased the radius in which the black cat prevent them from spawning.
    • The game will now check tha players's distance from a cat or end crystal, instead of the chosen spawn location around the player.
  • Time beteween attempts to make a mob variant decresed from 45s to 25s.
  • Illagers now belong into the #common_res:hostile entity tag.
  • Shinai:
    • Blocking with it now removes Weakness if its level is 1 and its duration is 27 seconds or less.
    • No longer able to do sweep attacks.
    • No longer drops items in the stunned mob's mainhand, instead, if it is not a player, it stores it in a invisble item in the offhand (erase the offhand).
    • Attack speed is now closer to the wooden sword, but slightly faster.
    • Reworked the internal logic.
    • Takes less durabiliy damage when blocking a attack.
    • Apidae zombies and skeletons no longer summon bees while stunned by a shinai.
    • Shinai no longer activated the thorns advancements.
    • When a mob dies because of the player, that player's shinai points will be reduced by 10, instead of being reseted, but will increase the mob kill count of the curses by 50.
    • Stun time for players, hostile mobs and other are different:
      • Players: 180 or 90 seconds.
      • Hostiles: 360 or 180 seconds.
      • Others: 60 or 30 seconds.
    • Mobs no longer drop items when stunned, if they were already stunned.
    • When stunning a mob, if the player has 10+ shinai points, the game will make 3 attempts to drop the mob's death loot table, and will stop at the 1st success. After this, if the player has 80+ shinai points, there is 35% chance of this happening again.
    • Shinai points are not gained if the player has 90+ shinai points.
    • Rebalanced the stun special loot table.
    • Non-hostile non-player mobs recover 1.16 health when hit by a shinai, making to the damage will usually cancel with the heal — effectively, this means that passive mobs can be hit multiple times without dying, but still will eventually die.
    • Changed particles of the shinai flow state.
  • Flesh eye now uses 1 spider eye, and 1 less rotten flesh.
  • Minecarts can be smelted or blasted into 1 iron ingot.
  • Parrots can now be revived.
  • Changed color of the end apple's name.
  • Added hints to the following mechanics:
    • End Apple.
    • Combat with Shinai.
  • Silent mobs:
    • Can now spawn outside the pale garden (4% chance).
    • Spawn chance in pale garden is now 85%.

Curses

  • After 300 mob kills, a cursed mark is inflicted upon the player. During the night, each cursed-marked player will be inflicted a random curse, at random intervals:
    • One item in the hotbar becomes a cursed stone.
    • One heart of max health is removed.
  • The following mobs do not increase the curse kill count:
    • Balloons.
    • Bees summoned from Apidae mobs.
    • Hostile mobs inside a Trial Chamber.
  • At random intervals, players with shinai points will have their mob kill count decresed by a amount proportional to the amount of shinai points.
  • Silent Mobs has now a small chance of dropping one of the following:
    • Signum Albus: allows the player to save a position in the pale garden, then consume it to teleport to that position. Only works during the night, and requires a Creaking within a 12 block radius.
    • Pale Moss Block that can be consumed to dispel the curse of petrification, and reduce the kill count by 100.
    • Creaking Heart that can be consumed to dispel the curse of draining, and reduce the kill count by 100.

Файлы

FZero Drops v23.1a-PRE1.zip(870.45 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

23.1a-PRE1

Загрузчики

Версии игры

1.21.11–26.1.2

Загрузок

5

Дата публикации

26.05.2026

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ID версии

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