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Датапаки/FZero Drops
FZero Drops

FZero Drops

A adventure focused datapack I made for personal use. I just wanted to make it available to others.

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Все версииFZero Drops 24.0a

FZero Drops 24.0a

Release26.06.2026

Список изменений

Changelog

This is mostly the same version as the previous (23.1a-PRE4), just moved to the release channel. Since i couldnt test it properly for a long time, i decided to simply release as is, and fix anything in a future release — hopefully, there are no major issues, and the next release wont be stuck in beta limbo forever.

Also, some information here might be slightly innacurate, since i did not double checked the small details.

Curses

  • After 300 mob kills, a curse mark is inflicted upon the player. During the night, each curse-marked player will be inflicted a random curse, at random intervals:
    • One item in the hotbar becomes a cursed stone.
    • One heart of max health is removed.
  • The following mobs do not increase the curse kill count:
    • Balloons.
    • Bees summoned from Apidae mobs.
    • Hostile mobs inside a Trial Chamber.
  • At random intervals, players with shinai points will have their mob kill count decresed by a amount proportional to the amount of shinai points.
  • Silent Mobs has now a small chance of dropping one of the following:
    • Signum Albus: allows the player to save a position in the pale garden, then consume it to teleport to that position. Only works during the night, and requires a Creaking within a 12 block radius.
    • Pale Moss Block that can be consumed to dispel the curse of petrification, and reduce the kill count by 100.
    • Creaking Heart that can be consumed to dispel the curse of draining, and reduce the kill count by 100.

Shinai Rework

  • Blocking with it now removes Weakness if its level is 1 and its duration is 27 seconds or less.
  • No longer able to do sweep attacks.
  • No longer drops items in the stunned mob's mainhand, instead, if it is not a player, it stores it in a invisble item in the offhand (erase the offhand).
  • Attack speed is now closer to the wooden sword, but slightly faster.
  • Reworked the internal logic.
  • Takes less durabiliy damage when blocking a attack.
  • Apidae zombies and skeletons no longer summon bees while stunned by a shinai.
  • Shinai no longer activated the thorns advancements.
  • When a mob dies because of the player, that player's shinai points will be reduced by 10, instead of being reseted, but will increase the mob kill count of the curses by 50.
  • Stun time for players, hostile mobs and other are different:
    • Players: 180 or 90 seconds.
    • Hostiles: 360 or 180 seconds.
    • Others: 60 or 30 seconds.
  • Mobs no longer drop items when stunned, if they were already stunned.
  • When stunning a mob, if the player has 10+ shinai points, the game will make 3 attempts to drop the mob's death loot table, and will stop at the 1st success. After this, if the player has 80+ shinai points, there is 35% chance of this happening again.
  • Shinai points are not gained if the player has 90+ shinai points.
  • Rebalanced the stun special loot table.
  • Non-hostile non-player mobs recover 1.16 health when hit by a shinai, making to the damage will usually cancel with the heal — effectively, this means that passive mobs can be hit multiple times without dying, but still will eventually die.
  • Changed particles of the shinai flow state.

Maps

  • All maps obtained via FZero Drops features now includes a icon and color in its name.
  • Pillager Captains that are not in a Raid now have a 5% chance of dropping a map to a Mansion.

Throwable TNT

  • Sulfur and Cinnabar can now be used to craft throwable TNT.
    • Sulfur: works just like TNT.
    • Cinnabar: does not explode terrain.
  • Throwable TNT has 4 launch modes:
    • Standard: parabolic with medium reach.
    • Sprinting: straight with long reach.
    • Sneak-jumping: parabolic with short reach and faster explosion time.
    • Sneaking: even shorter reach and even faster explosion time.

Firework Drops Rework

  • Now belongs to its own namespace firework_re.
  • Killing a mob with fire aspect or flame while that mob is on fire and not in water now drops gunpowder or fire charge.
  • Killing a mob with a firework rocket now drop paper, gunpowder, sand or coal.
  • TNT + paper + gunpowder now crafts a special firework with 12 stars, enough to instakill most common mobs, even at a considerable distance.

Phantoms

  • No longer spawn in the pale garden.
  • Increased the radius in which the black cat prevent them from spawning.
  • The game will now check tha players's distance from a cat or end crystal, instead of the chosen spawn location around the player.

Other Changes

  • Removed special drops from apidae creeper. — Since the bees summoned by those mobs already drop a lot of honey-related items, a special drop to this specific variant is deemd uncessary.
  • Flesh eye now uses 1 spider eye, and 1 less rotten flesh.
  • Minecarts can be smelted or blasted into 1 iron ingot.
  • Parrots can now be revived.
  • Changed color of the end apple's name.
  • Added hints to the following mechanics:
    • End Apple.
    • Combat with Shinai.
  • Silent mobs:
    • Can now spawn outside the pale garden (4% chance).
    • Spawn chance in pale garden is now 85%.

Technical

The minecraft namespace should now only contain loot tables that cannot be altered in any other way.

  • All map drops moved to journey/map folder.
  • Apidae mob drops moved from the minecraft namespace, mainly to the journey namespace, and the bee loot table.
  • Loot tables for oceanic drop, fire aspect, flame, firework and mace smash are now connected to the mobs via journey/locational_loot/anywhere.
    • This includes the addition of the entity tags can_drop/firework_loot and can_drop/mace_smash_loot, that is mostly similar to the common_res:hostile tag, but exclude some special cases.
    • There is also a new item function journey:increase_drop_count to increase the loot by a set amount for mobs specified in the matching tags.
    • Some mobs might be missing a loot table link, in wich case they'll not drop the gunpowder.
  • Time beteween attempts to make a mob variant decresed from 45s to 25s.

Fixes

  • Oceanic drop fixed.
  • Wither additional loot now drops. (This was supposed to be added a long time ago, but from what i've seen, it was... not linked...??? So... now it is. Should work now. F🚌k.)
  • Are now part of the common_res:hostile tag:
    • Illagers.
    • Slime.
    • Shulker.
    • Endermite.
    • Phantom.
    • Blaze.
  • Interfector Aquae:
    • Oceanic loot now drops at the mob's position.
    • Respiration is now only granted if the player is in water.
    • Updated the internal logic.

Файлы

fzero-drops-24.0a.jar(1.71 MiB)
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Метаданные

Канал релиза

Release

Номер версии

24.0a+mod

Загрузчики

Fabric
Forge
NeoForge
Quilt

Версии игры

1.21.11–26.2

Загрузок

19

Дата публикации

26.06.2026

Загрузил

ID версии

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