
Evergreen
This world generation datapack aims to overhaul Minecraft trees and vegetation.
Список изменений
Been a while since the last release (sorry about that!) but I am back with another "update".
Changes
The entire datapack has been rewritten from the ground up using new tech developed by Apollo in order to generate the trees. Previously, the trees relied heavily on random chance in order to fully generate the trunks, roots, and branches. This method lead to two problems:
- Because trees relied on random chance, they wouldn't always fully generate.
- The generation of the old trees wasn't very performant.
This new rewrite aims to get rid of these two problems in order to make chunks generate faster and make the trees generate more consistently.
So far, the only trees that I have actually worked on were the oak trees. Because this proof-of-concept was made in a couple days, there are some minor bugs regarding the generation of roots and branches. Expect these to be ironed-out (or mostly gone) by the next major release.
