
Evergreen
This world generation datapack aims to overhaul Minecraft trees and vegetation.
Evergreen 0.7.0b
beta5 июня 2025 г.Been a while since the last release (sorry about that!) but I am back with another "update".
Changes
The entire datapack has been rewritten from the ground up using new tech developed by Apollo in order to generate the trees. Previously, the trees relied heavily on random chance in order to fully generate the trunks, roots, and branches. This method lead to two problems:
- Because trees relied on random chance, they wouldn't always fully generate.
- The generation of the old trees wasn't very performant.
This new rewrite aims to get rid of these two problems in order to make chunks generate faster and make the trees generate more consistently.
So far, the only trees that I have actually worked on were the oak trees. Because this proof-of-concept was made in a couple days, there are some minor bugs regarding the generation of roots and branches. Expect these to be ironed-out (or mostly gone) by the next major release.
Evergreen 0.6.3
beta5 сентября 2024 г.Very big update!
Changes:
- Added another medium oak tree variant, get used to seeing this one since I re-skinned it for a couple trees (birch, jungle, and some acacia).
- Added in flower, grass, and dirt patches.
- Reworked Acacia trees.
- Updated many trees in other biomes.
- Reworked tree roots, they will now fit to the ground better and can generate hanging off of ledges (Dark Oak Trees haven't recieved this treatment).
Upcoming:
- More optimizations.
- New tree types. This one might take a while since coding unique trunk and branch shapes is very very time consuming. I will definitely add more trees as I update the datapack though!
- Cherry Tree reworks.
Evergreen 0.6.2
beta26 августа 2024 г.Changes:
- Reworked Swamp trees, no visible changes but they generate faster.
- Reworked Spruce trees, no visible changes but they generate slightly faster.
- Not entirely sure why as of right now but updating to Distant Horizons 2.2 cut the average generation time from ~40ms down to about ~10ms.
- Mangrove swamps and jungles won't be getting reworks right now since their generation speeds aren't too bad.
Upcoming:
- More optimizations.
- New tree types are most likely on hold until I get the world generation speed under control.
Evergreen 0.6.1
beta6 августа 2024 г.Changes:
- Removed forking Birch trees for optimization reasons.
- Reworked Birch trees, they look a little different but are mostly the same.
- Chunk generation in Birch Forest biomes are much faster.
- Reworked Oak trees, no visible difference however they generate faster.
- Reworked Dark Oak trees, no visible difference however they generate faster.
Upcoming:
- More optimizations.
- New tree types are most likely on hold until I get the world generation speed under control.
Evergreen 0.6
beta30 июля 2024 г.Changes:
- Added new Swamp trees!
- Not too many variants as of right now, but more will be added in the future.
- Added new Mangrove Swamp trees!
- Modified swamp trees with floating roots, more variation in branches, tree shape, and roots will be added in the future.
- These trees are a bit difficult to get generating completely reliably so expect some broken trees somewhat often (sorry about that!).
Upcoming:
- Most of the vanilla Minecraft trees now have their Evergreen variants. Once all trees have been finished, I will start working on smaller features such as bushes, boulders, vegetation patches and more!
- Cherry trees, mushrooms, and replacing the placement of some vanilla trees still need to be done.
