
Elytrapark
A simple datapack about doing tricks with an Elytra, inspired by the likes of Tony Hawk Pro Skater. Applicable to any world.
Tricks and Fireworks
Every time you preform a trick, it shows up in the center of your screen, showing you your point count. Your current combo's points are visible in the bottom. Additionally, fireworks are only useable once every time you land. Elytrahops are important.
Failtricks
Every time you do something wrong or are hurt, you lose combo health and points, and any gain towards your combo health is temporarily stopped. Abort in times of panic!
Combo Level
As time goes on, your combo level increases up to a maximum of 5. This level directly multiplies your point gain and loss, but makes you have to keep up a higher speed to keep the combo alive. Additionally, your firework increases in power at level 3 & 4.
Advancements
There are advancements for tricks, milestones, and for fun. Each section is meant for different things. Sick Tricks is to guide you along gameplay, Milestones is for something to shoot for, and Dilly-Dallying is just something to spice up your experience.