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Датапаки/Dungeons and Taverns
Dungeons and Taverns

Dungeons and Taverns

Датапак Dungeons and Taverns добавляет в Minecraft десятки новых структур: таверны, данжи, крепости и руины. Исследуйте мир, находите уникальные зачарования и карты сокровищ - всё в ванильном стиле.

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Все версииDungeons and Taverns 5.3.0

Dungeons and Taverns 5.3.0

Release16.06.2026

Список изменений

Dungeons and Taverns v5.3.0

  • Updated pack to 26.2, duh
  • Updated Creeping Crypt:
    • Most of the gravel filled rooms have been cleaned up
    • Same with the hallways
    • the floor can now have suspicious gravel and gravel additionally to the cobblestone, coarse dirt and mossy cobblestone
    • added a few new rooms, some directly taken over as best as i can from Minecraft Dungeons Creeping Crypt
    • Spawn now 1 in a 50x50 chunks radius with at least 25 chunks between 2 instances instead of 55x55 separated by 30
    • added another Crypt Entry House variant
    • added 2 new Crypt Entry Halls variants
    • deadends now lead to a small room with 1-4 grave chests, like in minecraft dungeons. unless it cant generate those, then it just uses the old fallback piece
    • vaults and trial spawner have been moved around to be in more deliberate places that make more sense than in a random corner
    • Stair rooms have been removed, rebuild and re-added
    • most candles aren't lit anymore to not prevent natural mob spawning
    • Creeping Crypt Keys rate has been reduced from trial spawners (before 3/5, now 1/6)
    • Spider amount from trial spawner has been increased
    • loot tables for vaults, graves and hallway chests have been rewritten
    • some chests are trapped now :)
  • New Structure has been added: Creeper Homestead Remnant.
  • It's a remnant so dont expect to find it.
  • It's only located in badlands, I tried my best to spawn it only above sulfur caves but that lead to most of them spawning in oceans...
  • it spawns creepers like pillager outpost spawns pillagers
  • Updated The Pale Residence
    • in an attempt to fix MC-308792 before I could properly diagnose what it was, I assumed that the mossy features where causing the issue, so I removed those features and manually placed all leafblocks and moss carpets instead
    • due to MC-308792 creaking hearts aren't guaranteed anymore by a capped amount but instead set with a template pool, you can set yourself how likely you want them, also no more grass or flowers inside.
  • Same Updates to the Pale Taverns as to the Pale Residence
  • Updated Birch Village, Tavern and Firewatch Tower
    • the style has been changed of them to look like the Squid Coast Villages since the previous style was based of the Pumpkin Pastures Villages. their style will return in a future update when the Dappled Village will be added
  • Villages are rarer now, they all share now a structure set and spawn now 1 in a 51x51 chunks radius with at least 16 chunks between 2 instances instead of36x36 separated by 8
  • Updated Conduit Ruins and Archeology Cave Chambers
    • Changed how suspicious sand/gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
    • this means as example: instead of 5 sand/gravel with generic loot and 1 sand/gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang

Файлы

Dungeons and Taverns v5.3.0.zip(19.27 MiB)
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Release

Номер версии

5.3.0

Загрузчики

Версии игры

26.2

Загрузок

7.5K

Дата публикации

16.06.2026

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ID версии

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