Datadriven Trades allowed some changes to our special villager trade system
Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
Updated Creeping Crypts
Creeping Crypts spawn now not anymore in Taigas but any forest biome
Creeping Crypts have been made smaller to compensate for its commonness
Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
Added New Structure: Illager Barracks
Illager Barracks are a Bigger structure spawning in Plains biomes rarely
Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
Updated Bunkers
Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
Bunkers Graves got removed
Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
Updated Bridge Remnant
Bridge remnant can now spawn in a small and big size, the big size is the same as before
Bridge remnants can now spawn in different lenghs at random.
Shrine towers are more common
Updated Enchantments:
Waxed Wings has been fixed to be mutex with Unbreaking
Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
Updated some advancement names and fixed some not triggering correctly
Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
Updated Saddles to be replaced by Leather in ALL Loottables that had them
Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
Dungeons and Taverns 5.2.0
release26 марта 2026 г.
Dungeons and Taverns v5.2.0
Datadriven Trades allowed some changes to our special villager trade system
Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
Updated Creeping Crypts
Creeping Crypts spawn now not anymore in Taigas but any forest biome
Creeping Crypts have been made smaller to compensate for its commonness
Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
Added New Structure: Illager Barracks
Illager Barracks are a Bigger structure spawning in Plains biomes rarely
Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
Updated Bunkers
Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
Bunkers Graves got removed
Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
Updated Bridge Remnant
Bridge remnant can now spawn in a small and big size, the big size is the same as before
Bridge remnants can now spawn in different lenghs at random.
Shrine towers are more common
Updated Enchantments:
Waxed Wings has been fixed to be mutex with Unbreaking
Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
Updated some advancement names and fixed some not triggering correctly
Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
Updated Saddles to be replaced by Leather in ALL Loottables that had them
Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
Dungeons and Taverns 5.2.0
release26 марта 2026 г.
Dungeons and Taverns v5.2.0
Datadriven Trades allowed some changes to our special villager trade system
Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
Updated Creeping Crypts
Creeping Crypts spawn now not anymore in Taigas but any forest biome
Creeping Crypts have been made smaller to compensate for its commonness
Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
Added New Structure: Illager Barracks
Illager Barracks are a Bigger structure spawning in Plains biomes rarely
Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
Updated Bunkers
Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
Bunkers Graves got removed
Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
Updated Bridge Remnant
Bridge remnant can now spawn in a small and big size, the big size is the same as before
Bridge remnants can now spawn in different lenghs at random.
Shrine towers are more common
Updated Enchantments:
Waxed Wings has been fixed to be mutex with Unbreaking
Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
Updated some advancement names and fixed some not triggering correctly
Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
Updated Saddles to be replaced by Leather in ALL Loottables that had them
Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
Dungeons and Taverns 5.2.0
release26 марта 2026 г.
Dungeons and Taverns v5.2.0
Datadriven Trades allowed some changes to our special villager trade system
Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
Updated Creeping Crypts
Creeping Crypts spawn now not anymore in Taigas but any forest biome
Creeping Crypts have been made smaller to compensate for its commonness
Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
Added New Structure: Illager Barracks
Illager Barracks are a Bigger structure spawning in Plains biomes rarely
Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
Updated Bunkers
Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
Bunkers Graves got removed
Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
Updated Bridge Remnant
Bridge remnant can now spawn in a small and big size, the big size is the same as before
Bridge remnants can now spawn in different lenghs at random.
Shrine towers are more common
Updated Enchantments:
Waxed Wings has been fixed to be mutex with Unbreaking
Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
Updated some advancement names and fixed some not triggering correctly
Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
Updated Saddles to be replaced by Leather in ALL Loottables that had them
Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
Dungeons and Taverns v5.1.0
release11 декабря 2025 г.
Added Spears to loot tables throughout the structures
Added Spears to the equipment of some trial spawner structures
Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
Updated Conduit Ruins to have better adaptation to the terrain around itself
Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
Added Bogged Horsemen to the Toxic lair surface ruins
Added a few mob spawn locations to the Toxic Lair Surface ruins
Added Bogged Horsemen to the Witch Villa
Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
Added Netherite Spear Piglins to the Piglin Donjon
Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
Ruined the Bunker more
Added Hamel Jockeys to the Desert Ruins
Added mob spawn locations to the desert ruins outsides
Added Parches and Husk with spears to the Desert ruins
Added Stray Horseman to the Lone Citadel Bridges and Yards
Gave the pale garden slim window furniture after the residences complained enough in the gamelog
Датапак Dungeons and Taverns добавляет в Minecraft десятки новых структур: таверны, данжи, крепости и руины. Исследуйте мир, находите уникальные зачарования и карты сокровищ - всё в ванильном стиле.