This update doesn't introduce any new functionality, but it does add compatibility for older versions of the game at the same time as newer versions thanks to the magic of having a build step.
This update doesn't introduce any new functionality, but it does add compatibility for older versions of the game at the same time as newer versions thanks to the magic of having a build step.
This removes a debugging function that was causing harmless (but ugly) errors in the game logs, and bumps the data pack version.
This removes a debugging function that was causing harmless (but ugly) errors in the game logs, and bumps the data pack version.
This version of the data pack maintains compatibility with previous versions but changes a lot internally.
This changelog doesn't go into much detail. For more information, read the documentation. A copy is included in a download of this data pack.
Improved the responsiveness of the AFK detection
Added an afk trigger
/scoreboard players enable <username> afk to allow a player to manually become AFKAdded a new afk.ticks scoreboard, which can be used to track the amount of ticks that players have been AFK
A player exiting and re-joining the game is counted as active
Players leaving the game can be detected by add-ons without implementing a custom scoreboard
Added a configurable threshold for players becoming AFK, instead of hard-coding 3 minutes
/scoreboard players set .threshold afk.settings <ticks>Changed scoreboard objective names. The names documented in the documentation are now stable and part of the public API.

AFK/idle detection that's extremely performant · Players go AFK after 3 minutes (configurable) without moving their mouse · Extend with plenty of add-ons!