
Damageless Handle│不損壞握柄
When a tool is broken, the material in its handle is returned to the player.│當工具損壞時,其握柄部分的材料會返還給玩家。
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Mechanism│機制
- When a tool is broken, it will give the player the handle ingredients needed to craft the tool.│當工具損壞時,會給予玩家製作這個工具所需的握柄部分材料。
- For example, an iron sword requires a stick and two iron ingots to craft, and stick is the ingredients for the handle of the iron sword. So when a player exhausts the iron sword's durability, the player will get a stick.│舉例來說,一把鐵劍需要一個木棍和兩個鐵錠才能製作,而木棍便是鐵劍握把部分的材料。因此當一個玩家將鐵劍耐久用盡時,玩家會獲得一個木棍。
The following are the tools supported by this datapack and the material it will retain after it is broken.│下列是該數據包所支持的工具以及其在損壞以後會保留的材料。
- All Swords, Brushs│所有劍、刷子 —— A Stick│一根木棍
- All Axes, Hoes, Shovels, Pickaxes, Spears│所有斧、鋤、鏟、鎬、矛 —— Two Sticks│兩根木棍
- All Fishing Rods所有釣竿│ —— Three Sticks│三根木棍
- All Maces│所有重錘 —— A Breeze Rod│一根旋風棒
- All Bows│所有弓 —— Three Strings│三條線
- All Crossbow│所有弩 —— Two Strings and A Iron Ingot│兩條線和一個鐵錠
Usage example video│使用示例影片
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Опубликован:1 год назад
Обновлён:2 месяца назад
