Purified weapons with a Dash ability now have a cosmetic "dash sihlouette" effect.
Metallic Bow: A primal-tier bow that fires arrows that shatter into shrapnel upon striking something, dealing additional damage to nearby mobs.
Purification Bomb: An early-game alternative to Beacon Purifier for purifying infected land.
Purified katana: each attack releases a "slash" attack in front of it. Hold right-click to charge up the slash-attack up to 3 times; on the 3rd and final charge, when right-click is released, you gain a Dash ability that stuns all nearby mobs for 1.5 seconds. Perform a melee attack to release all the charge. Thank you to qu0i on Discord for the concept and texture.
Scaling Enchantment: the 1st Titan-tier enchantment; melee attacks will deal the (base weapon damage)+0.33(victim's max health). Each mob individually has a 15-second cooldown before they can receive the %-based damage again.
/function cc_config:disable_raids: Disables Raids from occuring. If a Raid were to occur, another event will take place instead.
/function cc_config:enable_raids: Reenables Raids.
Crimson Decay: the water color is now a dark red instead of black (this change was mostly to make the water look better with shaders).
Purified Plains: now passively deals 1hp/sec to all Crimson Mobs in the biome. If a Beacon Purifier is within 50 blocks of said Crimson Mob, this damage will be amplified to 25hp/sec.
Devourer: Now has its own Bloodlink Power Ability; whenever it receives damage, it will dash in the direction it's facing, making it more likely to grab a victim.
Knight: Can now only reflect damage to a victim up to 4 blocks away, but now damages ALL Allied Mobs in that 4-block radius when attacked.
Napalmer: Projectiles now use macros to determine their trajectory instead of being hardcoded.
Kraken: Now has its own Bloodlink Power Ability; whenever it, or any nearby Crimson Mob receives damage, it has a chance to fire much more dangerous Acid Balls than what it normally shoots.
Juggernaut: Curl Activation Radius 7--->6 blocks; Curl Duration 2--->1.5 sec; Can now only reflect damage to a victim up to 6 blocks away, but now damages ALL Allied Mobs in that 6-block radius when attacked; Projectile Deflection ability will no longer work on Tridents.
Drill: Spawn Speed reverted back from 10--->15 sec; In order for a mob to spawn a Drill, they must NOT move at all for 1--->3 seconds straight. After the last nerf/rework, Drills still felt too intrusive in combat situations, so hopefully this nerf will make them feel much more like a utility ability.
Osiris: Brain hitbox size has been increased, so in f3+b, you can now more easily see the hitbox under Osiris's model.
Titan Drill: In order for a Titan to spawn a Drill, they must NOT move at all for 1--->3 seconds straight.
Enchantments from this mod now have red text instead of the gray default color.
Claw Dagger: FINALLY received a new texture.
Deflection Enchantment: while active, will now also destroy projectiles from Emperor, Napalmer, and Pummeler.
Beacon Purifier: Land-Purification Speed increased by 1000%; Now passively heals instead of only healing when it attacks an enemy; Attack Damage 10--->0 (since its combat capabilities are now connected to the Purified Plains Biome).
Purified Shield: Has been partially reworked/buffed; Charge amount to use ability 7--->15 Charge; Charge per blocked attack: 1--->3 Charge (so 7--->5 blocked attacks); Charge per shield-disabling attack: 1--->15 (so getting the shield disabled will instantly activate the ability); Charge per unblocked attack 0--->1 (so now the ability will eventually activate even if you never raise the shield).
Purified Armor Set: When the full Purified Armor set is equipped, the wearer will now receive passively-replenishing Absorption I, so in order to actually lose any of their normal health, the wearer must receive more than 4hp of damage (after damage reduction) in one second.
Raptor: Now has the same swimming speed in shallow water as it does in deeper water (1.21.1).
Devourer: Devourer's attributes are now influenced by Nodes.
Harbinger: Now has the same swimming speed in shallow water as it does in deeper water (1.21.1).
Pummeler: Is now classified as an undead mob, like all other Crimson Mobs.
Kraken: Kraken's attributes are now influenced by Nodes.
Drill: Drills now instantly break the surrounding blocks upon being spawned in, like they do in 1.21.5 (1.21.1)
Claw Fragment, Metallic Bone, & Armor Plate Duplication: these items will now stack with their original mob-dropped counterparts (1.21.5).
Mangling & Toxic Thorns Enchantments: the Crimson Survival Guide now correctly says to use Metallic Handles to craft these enchantments instead of Metallic Bones.
Steel Skin Enchantment: Fixed its Recharge Stats being Swapped.
Snaring Enchantment: No longer removes a Crimson Mob's Bloodlink Power.
Beacon Purifier: Can no longer be picked up by Devourers and Krakens; its purification entity markers will no longer trigger Bloodlinks.
Purified Bow: Will no longer spawn a Wind Charge directly on the shooter if the arrow fired existed for less than 2 ticks; When using Aerial Purified Arrows to travel into unloaded chunks, your position will no longer temporarily glitch out (1.21.5); Aerial Purified Arrows no longer test for a potential rider every tick, but now only do so when they are first shot (meaning that they can no longer grab you again after you dismount, and they are much less likely to grab another player holding a Purified Bow)

A virus dormant in the Crimson Forests of the Nether escaped to the Overworld. Now with access to water, it began evolving into horrors one could only imagine....