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Датапаки/Crimson Curse: Infection
Crimson Curse: Infection

Crimson Curse: Infection

A virus dormant in the Crimson Forests of the Nether escaped to the Overworld. Now with access to water, it began evolving into horrors one could only imagine....

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Crimson Curse 1.21.1 V1.4.2.1

beta14 марта 2026 г.

BUG FIXES

CREATIVE MODE

Fixed a major issue preventing the creative inventory from working properly (I accidentally deleted a file before releasing V1.4.2 and didn't notice).

Crimson Curse 1.21.1 V1.4.2.1

beta14 марта 2026 г.

BUG FIXES

CREATIVE MODE

Fixed a major issue preventing the creative inventory from working properly (I accidentally deleted a file before releasing V1.4.2 and didn't notice).

Crimson Curse 1.21.1 V1.4.2

beta27 февраля 2026 г.

NEW

COMPATIBILITY

This project now requires Polytone for some of the new features introduced in this release.

SYSTEMS

  • Alert System: Now has its own unique particle effects.

STATUS/POTION EFFECTS

All status effects now have their own unique custom particle effects.

BIOMES

  • Crimson Infection & Crimson Decay: Now produce a thick fog when entering these biomes.

MOBS (GENERAL)

  • Aggression Mechanics: Crimson Mobs will now get aggroed on any non-passive mob they can see; When a Crimson Mob gets aggroed on another mob, they will now turn red as if they were attacked, and release some Rage particles above their heads.

  • Block-Breaking: Block-breaking mechanics now work through custom explosions rather than the /fill command, allowing for mobs capable of breaking blocks to now interact with almost any modded block. This also gives any hole dug by Crimson Mobs a more randomized, natural look.

CRIMSONIFIED/DECAYED MOBS

Due to the new aggression mechanics, crimsonified mobs will no longer instantaneously transform nearby vanilla mobs into their infected counterparts, but must attack them first.

AXIS MOBS

  • Bloodlink: Has received a new model, along with much smoother animations for all three Stages.

BLOODLINK-PROTECTORS

  • Bloodlink Mercenary: Has been completely revamped into a new mob called the Cursor

PRIMAL BIOME MOBS

  • Rusher: Has received a completely new design and new animations

EVOLVED BIOME MOBS

  • Mangler: Received a new model and smoother animations

ITEM DROPS

  • Eye of Decay: a new item dropped by Decayed Mobs and Distributor. Use it alongside the Bloodlink Marker (which has been renamed to the Axis Marker) to highlight the nearest Axis Mob, and disable most of their abilities for a limited time.

CRAFTABLE ITEMS:

New emissive, animated, and reactive textures have been given to: Purified Sword, Purified Katana, Purified Rapier, Purified Broadsword, Purified Bow, Purified Axe, and Purified Scythe; Purified Katana has also received a new sweep-attack visual effect; Purified Axe and Purified Katana’s Dash silhouette visual effect has received a new, more defining texture.

CREATIVE MODE

There is now a creative inventory tab with every item this project adds.

/function cc_loot:mob_loot_common, /function cc_loot:mob_loot_evolved & /function cc_loot:mob_loot_special: Have all been removed due to the introduction of a creative Inventory tab.

CHANGES

BLOODLINK-PROTECTORS

  • Bloodlink Mercenary/ Cursor: Max Health 15 —> 12hp; Movement Speed has been increased; Now has a leap ability.

  • Bloodlink Pod: Now gives the mob it teleports 18 sec of Bloodlink Power.

PRIMAL BIOME MOBS

  • Rusher: Max Health 20—>32hp; Armor 11—>0; Now has better Dashing AI.

EVOLVED BIOME MOBS

All Evolved Biome Mobs now have the ability to break blocks without the help of a Drill, as long as they are aggroed on a target. They will now rarely spawn a Drill, unless they lose sight of their target.

  • Mangler: Received a new model and smoother animations; Dash Damage Radius 6—>5 blocks; Mangler no longer needs to be moving to activate their Dash Ability; Dash Ability AI has been greatly improved.

STRUCTURES

  • Bloodlink Shield: Generation time increased from ~20—>5 mins.

  • Nodes: when their core is destroyed, their Basalt parts will also now also fall apart.

CRAFTABLE ITEMS

  • Metallic Bow: Their base shrapnel damage has been decreased from 25—>20, but now scales with the Power enchantment at +2/level.

  • Purified Bow: Ground Explosion damage has been decreased from 11—>8, but now scales with the Power enchantment at +1/level; Aerial Explosion damage has been decreased from 25—>20, but now scales with the Power enchantment at +2/level.

CREATIVE MODE

/function cc_loot:mob_loot_all: is now just /function cc_loot:mob_loot.

BUG FIXES

STATUS/POTION EFFECTS

  • Fragility: Now should work correctly to increase the damage from ALL damage types (for example, prior to this update, Fragility didn’t increase the damage mobs took from Fire).

VANILLA MOBS

  • Ghast: No longer takes additional damage from the Smite Enchantment.

BLOODLINK PROTECTORS

  • Bloodlink Sentry: now shoots its own custom projectiles instead of arrows.

PRIMAL BIOME MOBS

  • Rusher: Will now dash in the right direction towards its target while in water again.

CRAFTABLE ITEMS

  • Purified Rapier: Its Haste effect will now max out at 10 instead of 11.

  • Purified Shovel: Its attribute IDs are now correctly labeled as “purified_shovel” instead of “purified_axe”

  • Dash Weapons (General): Their Dash-Silhouette effect now properly orients with the user’s horizontal-head angle (or their yaw)

Crimson Curse 1.21.1 V1.4.2

beta25 февраля 2026 г.

NEW

COMPATIBILITY

This project now requires Polytone for some of the new features introduced in this release.

SYSTEMS

  • Alert System: Now has its own unique particle effects.

STATUS/POTION EFFECTS

All status effects now have their own unique custom particle effects.

BIOMES

  • Crimson Infection & Crimson Decay: Now produce a thick fog when entering these biomes.

MOBS (GENERAL)

  • Aggression Mechanics: Crimson Mobs will now get aggroed on any non-passive mob they can see; When a Crimson Mob gets aggroed on another mob, they will now turn red as if they were attacked, and release some Rage particles above their heads.

  • Block-Breaking: Block-breaking mechanics now work through custom explosions rather than the /fill command, allowing for mobs capable of breaking blocks to now interact with almost any modded block. This also gives any hole dug by Crimson Mobs a more randomized, natural look.

CRIMSONIFIED/DECAYED MOBS

Due to the new aggression mechanics, crimsonified mobs will no longer instantaneously transform nearby vanilla mobs into their infected counterparts, but must attack them first.

AXIS MOBS

  • Bloodlink: Has received a new model, along with much smoother animations for all three Stages.

BLOODLINK-PROTECTORS

  • Bloodlink Mercenary: Has been completely revamped into a new mob called the Cursor

PRIMAL BIOME MOBS

  • Rusher: Has received a completely new design and new animations

EVOLVED BIOME MOBS

  • Mangler: Received a new model and smoother animations

ITEM DROPS

  • Eye of Decay: a new item dropped by Decayed Mobs and Distributor. Use it alongside the Bloodlink Marker (which has been renamed to the Axis Marker) to highlight the nearest Axis Mob, and disable most of their abilities for a limited time.

CRAFTABLE ITEMS:

New emissive, animated, and reactive textures have been given to: Purified Sword, Purified Katana, Purified Rapier, Purified Broadsword, Purified Bow, Purified Axe, and Purified Scythe; Purified Katana has also received a new sweep-attack visual effect; Purified Axe and Purified Katana’s Dash silhouette visual effect has received a new, more defining texture.

CREATIVE MODE

There is now a creative inventory tab with every item this project adds.

/function cc_loot:mob_loot_common, /function cc_loot:mob_loot_evolved & /function cc_loot:mob_loot_special: Have all been removed due to the introduction of a creative Inventory tab.

CHANGES

BLOODLINK-PROTECTORS

  • Bloodlink Mercenary/ Cursor: Max Health 15 —> 12hp; Movement Speed has been increased; Now has a leap ability.

  • Bloodlink Pod: Now gives the mob it teleports 18 sec of Bloodlink Power.

PRIMAL BIOME MOBS

  • Rusher: Max Health 20—>32hp; Armor 11—>0; Now has better Dashing AI.

EVOLVED BIOME MOBS

All Evolved Biome Mobs now have the ability to break blocks without the help of a Drill, as long as they are aggroed on a target. They will now rarely spawn a Drill, unless they lose sight of their target.

  • Mangler: Received a new model and smoother animations; Dash Damage Radius 6—>5 blocks; Mangler no longer needs to be moving to activate their Dash Ability; Dash Ability AI has been greatly improved.

STRUCTURES

  • Bloodlink Shield: Generation time increased from ~20—>5 mins.

  • Nodes: when their core is destroyed, their Basalt parts will also now also fall apart.

CRAFTABLE ITEMS

  • Metallic Bow: Their base shrapnel damage has been decreased from 25—>20, but now scales with the Power enchantment at +2/level.

  • Purified Bow: Ground Explosion damage has been decreased from 11—>8, but now scales with the Power enchantment at +1/level; Aerial Explosion damage has been decreased from 25—>20, but now scales with the Power enchantment at +2/level.

CREATIVE MODE

/function cc_loot:mob_loot_all: is now just /function cc_loot:mob_loot.

BUG FIXES

STATUS/POTION EFFECTS

  • Fragility: Now should work correctly to increase the damage from ALL damage types (for example, prior to this update, Fragility didn’t increase the damage mobs took from Fire).

VANILLA MOBS

  • Ghast: No longer takes additional damage from the Smite Enchantment.

BLOODLINK PROTECTORS

  • Bloodlink Sentry: now shoots its own custom projectiles instead of arrows.

PRIMAL BIOME MOBS

  • Rusher: Will now dash in the right direction towards its target while in water again.

CRAFTABLE ITEMS

  • Purified Rapier: Its Haste effect will now max out at 10 instead of 11.

  • Purified Shovel: Its attribute IDs are now correctly labeled as “purified_shovel” instead of “purified_axe”

  • Dash Weapons (General): Their Dash-Silhouette effect now properly orients with the user’s horizontal-head angle (or their yaw)

Crimson Curse 1.21.1 V1.4.1

beta27 января 2026 г.

MAKE SURE TO DOWNLOAD THE RESOURCE PACK FOR BOTH THE DATAPACK AND MOD.

NEW

COMPATIBILITY

The 1.21.5 version of this project now works from 1.21.5-1.21.8, and the 1.21.1 version now works with newer versions of Entity Model Features and Entity Texture Features!

STATUS EFFECTS

  • Wound-Stasis: Now has a particle effect.

CONFIGURATION OPTIONS

  • /function cc_config_disable_book_on_death: Makes players no longer receive the Crimson Survival Guide upon death.

  • /function cc_config_enable_book_on_death: Makes players receive the Crimson Survival Guide upon death (enabled by default).

CHANGES

AXIS MOBS

  • Bloodlink: Stage 1 Bloodlinks had their loot table changed always to drop at least one Bloodlink Nerves and one Bloodlink Membrane (this change is from V1.4, but wasn’t listed in the changelog).

BLOODLINK-PROTECTORS

  • Bloodlink Sentry: Loot table has been changed to also include Berserk and Explosive Essence (this change is from V1.4, but wasn’t listed in the changelog).

EVOLVED BIOME MOBS

  • Kraken:Acid-Ball cooldown nerfed from 0.05—>1 sec (this change is from V1.4, but wasn’t listed in the changelog).

  • Drill: Now has a limited lifespan (this change is from V1.4, but wasn’t listed in the changelog).

TITANS

  • Titan Drill: Now has a limited lifespan (this change is from V1.4, but wasn’t listed in the changelog).

BUG FIXES

PVP

Fixed an issue with dying messing up players' ID-scores to not match their team-name, which caused various different PvP issues (it is recommended to use the command /scoreboard players reset @a when loading up a game to ensure this fix works)

CRIMSONIFIED & DECAYED MOBS

  • Drowned: Baby Drowneds will now have their outer layer render properly (1.21.5)

AXIS MOBS

  • Bloodlink: will no longer spawn (only to instantly die) in Phase -1; now have the correct animation frame sequence while aggroed (1.21.5).

PRIMAL BIOME MOBS

  • Sky Bomber: The bomb’s name has been fixed to say “Sky Bomber” rather than “Raid Bomber” (Sky Bomber was called Raid Bomber before V1.1).

EVOLED BIOME MOBS

  • Juggeraut: Metallic and Purified Bow Arrows will no longer have their On-Impact Ability activate when a Juggernaut deflects them; Can no longer be forced out of their curl position early by attacking above their hitbox(1.21.5); Can no longer spawn as baby variants; Will no longer attempt to deflect Metallic Bow Shrapnel.

  • Drill: now uses the same block taglist for the blocks it will break, and the blocks it won’t explode upon when colliding with.

CRAFTABLE ITEMS

  • Sweeping Melee Weapons (General): Melee weapons will no longer have their on-hit sound effect or ability activate multiple times when hitting multiple targets (Claw Dagger was excluded from this fix, since it was always intended to work this way) (this change is from V1.4, but wasn’t listed in the changelog).

  • Dash Weapons (General): Their Dash-Silhouette effect no longer orients with the user’s vertical-head angle (or their pitch) (this change is from V1.4, but wasn’t listed in the changelog).

  • Singularity Enchantment: Lore no longer says that the enchantment doesn’t work on players (since that isn't true anymore).

  • Crimson Repeller: Crimson Repeller from the Special Gear chest now has the same lore as the one you craft.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:3 недели назад
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