
Crimson Curse: Infection
A virus dormant in the Crimson Forests of the Nether escaped to the Overworld. Now with access to water, it began evolving into horrors one could only imagine....
Список изменений
NEW
COMPATIBILITY
This project now requires Polytone for some of the new features introduced in this release.
SYSTEMS
- Alert System: Now has its own unique particle effects.
STATUS/POTION EFFECTS
All status effects now have their own unique custom particle effects.
BIOMES
- Crimson Infection & Crimson Decay: Now produce a thick fog when entering these biomes.
MOBS (GENERAL)
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Aggression Mechanics: Crimson Mobs will now get aggroed on any non-passive mob they can see; When a Crimson Mob gets aggroed on another mob, they will now turn red as if they were attacked, and release some Rage particles above their heads.
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Block-Breaking: Block-breaking mechanics now work through custom explosions rather than the /fill command, allowing for mobs capable of breaking blocks to now interact with almost any modded block. This also gives any hole dug by Crimson Mobs a more randomized, natural look.
CRIMSONIFIED/DECAYED MOBS
Due to the new aggression mechanics, crimsonified mobs will no longer instantaneously transform nearby vanilla mobs into their infected counterparts, but must attack them first.
AXIS MOBS
- Bloodlink: Has received a new model, along with much smoother animations for all three Stages.
BLOODLINK-PROTECTORS
- Bloodlink Mercenary: Has been completely revamped into a new mob called the Cursor
PRIMAL BIOME MOBS
- Rusher: Has received a completely new design and new animations
EVOLVED BIOME MOBS
- Mangler: Received a new model and smoother animations
ITEM DROPS
- Eye of Decay: a new item dropped by Decayed Mobs and Distributor. Use it alongside the Bloodlink Marker (which has been renamed to the Axis Marker) to highlight the nearest Axis Mob, and disable most of their abilities for a limited time.
CRAFTABLE ITEMS:
New emissive, animated, and reactive textures have been given to: Purified Sword, Purified Katana, Purified Rapier, Purified Broadsword, Purified Bow, Purified Axe, and Purified Scythe; Purified Katana has also received a new sweep-attack visual effect; Purified Axe and Purified Katana’s Dash silhouette visual effect has received a new, more defining texture.
CREATIVE MODE
There is now a creative inventory tab with every item this project adds.
/function cc_loot:mob_loot_common, /function cc_loot:mob_loot_evolved & /function cc_loot:mob_loot_special: Have all been removed due to the introduction of a creative Inventory tab.
CHANGES
BLOODLINK-PROTECTORS
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Bloodlink Mercenary/ Cursor: Max Health 15 —> 12hp; Movement Speed has been increased; Now has a leap ability.
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Bloodlink Pod: Now gives the mob it teleports 18 sec of Bloodlink Power.
PRIMAL BIOME MOBS
- Rusher: Max Health 20—>32hp; Armor 11—>0; Now has better Dashing AI.
EVOLVED BIOME MOBS
All Evolved Biome Mobs now have the ability to break blocks without the help of a Drill, as long as they are aggroed on a target. They will now rarely spawn a Drill, unless they lose sight of their target.
- Mangler: Received a new model and smoother animations; Dash Damage Radius 6—>5 blocks; Mangler no longer needs to be moving to activate their Dash Ability; Dash Ability AI has been greatly improved.
STRUCTURES
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Bloodlink Shield: Generation time increased from ~20—>5 mins.
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Nodes: when their core is destroyed, their Basalt parts will also now also fall apart.
CRAFTABLE ITEMS
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Metallic Bow: Their base shrapnel damage has been decreased from 25—>20, but now scales with the Power enchantment at +2/level.
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Purified Bow: Ground Explosion damage has been decreased from 11—>8, but now scales with the Power enchantment at +1/level; Aerial Explosion damage has been decreased from 25—>20, but now scales with the Power enchantment at +2/level.
CREATIVE MODE
/function cc_loot:mob_loot_all: is now just /function cc_loot:mob_loot.
BUG FIXES
STATUS/POTION EFFECTS
- Fragility: Now should work correctly to increase the damage from ALL damage types (for example, prior to this update, Fragility didn’t increase the damage mobs took from Fire).
VANILLA MOBS
- Ghast: No longer takes additional damage from the Smite Enchantment.
BLOODLINK PROTECTORS
- Bloodlink Sentry: now shoots its own custom projectiles instead of arrows.
PRIMAL BIOME MOBS
- Rusher: Will now dash in the right direction towards its target while in water again.
CRAFTABLE ITEMS
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Purified Rapier: Its Haste effect will now max out at 10 instead of 11.
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Purified Shovel: Its attribute IDs are now correctly labeled as “purified_shovel” instead of “purified_axe”
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Dash Weapons (General): Their Dash-Silhouette effect now properly orients with the user’s horizontal-head angle (or their yaw)
