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Датапаки/Cliff under a Branch (CliffBranch)
Cliff under a Branch (CliffBranch)

Cliff under a Branch (CliffBranch)

A vanilla-styled worldgen overhaul, fork of CliffTree with alternative development

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Все версииCliff under a Branch (CliffBranch) 3.0

Cliff under a Branch (CliffBranch) 3.0

Release22.06.2026

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Cliffbranch 3.0

In this update I am changing the namespace of the datapack from clifftree to cliffbranch, I originally kept the old namespace from clifftree to avoid potential development issues for myself as well as I wasn't planning to keep this fork for that long. This update also removes the shipwreck and igloo overhaul as those felt out of scope for this datapack as well as didn't felt they met my vision of the datapack. I may consider making proper overhaul of this structures and others for future datapacks.

  • Environmental attributes changes:

    • Deepdark adjusted to have more teal colors in its atmosphere
    • Mushroom caves are brighter
    • The night fog is bluer
    • Common fog is slightly darker blue
  • Biome distribution changes:

    • Sulfur caves from 26.2 are now part of the world generation
      • Compared to vanilla they generate in mountainous regions
      • at the moment they can't generate in the surface, I am considering enabling this, but it is technically a bug in vanilla and it would be more work for me to replicate it, as well as I don't like the implementation in vanilla
    • Added the jungle slopes
    • Jungle biome located around stony peaks
    • It has a colder color scheme with terracotta and dense fog
    • Adjusted the deepdark to generate bellow mushroom islands
    • Minor adjustments around the pillars terrain
  • Birch trees and mega spruce now generate branches

  • Double the amount of spaghetti caves to make caving more connected and exciting

  • Minor adjustments to the pillars terrain

  • Azalea trees now only generate jungle wood on jungle biomes and oasis

  • Cherry grove's water pools now look for flat terrain in order to generate

  • The extra coal ore from lush caves is now restricted to the sulfur caves

  • Deepslate ores can now generate in basalt like the basalt shores

  • Removed pumpkins from jungles

  • Removes bamboo from sparse jungles

  • Spore blossoms will now only generate from bonemealing moss in lush caves

  • Dirt can now generate again exposed to air, a 50% chance for it giving it a noisy look in caves

  • Mushroom islands and stone ocean terrain has been reworked, you will spot gravel shores and islands in the stone oceans

  • Stone ocean spikes are significantly more common

  • Emerald ore won't generate bellow y-8 and in deep caves, to make their rarity closer to vanilla

  • Expanded the rocky formations of the kelp forest into all ocean types

  • Removed the smooth sandstone from the rocky formations of the kelp forest

  • Sulfur caves changes:

    • Raised the amount of iron and coal ore generated to compensate the sulfur
    • Sulfur springs generate significantly more on badlands biomes
    • Sulfur pools can generate geysers
    • Lichen generates more on top of sulfur blocks
    • There's a higher amount of creeper spawn compared to vanilla
  • Fixes:

    • Fixed sunflower plains lacking flowers
    • Fixed jungle saplings not generating both variants of the small jungle tree as well
    • Fixed jungle trees on world generation placing cocoa beans at the incorrect spot
    • Fixed mineshafts not generating in deep caves

Файлы

CliffBranch-3.0.zip(830.98 KiB)
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Release

Номер версии

3.0

Загрузчики

Версии игры

26.2

Загрузок

72

Дата публикации

22.06.2026

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