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Not scattered everywhere now!
The `xz_scale` is the scale of the noise. Lower values = larger scale. The two `location` fields specify on what part of the noise to generate islands. [0,0.2] -> [0.4,0.6] results in smaller/rarer clusters. On the scale of approximately -1 to 1.
Check out misode.github.io to view clusters and changes! (Check desc. for link)

Datapack that modifies Aetherial Islands to have island clusters, with configurable rarity functions in the datapack.