▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Origins: Spine

Origins: Spine

от Rolahr

Overwhelmingly powerful in the right hands, yet just as punishing. You are going to die, a lot, but at least you'll feel cool when you don't.

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Origins: Knuckle

Origins: Knuckle

от Rolahr

A skill-based brawler that can be wildly overpowered if you can maintain perfect rhythm, but extremely punishing if not.

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Origins: Verdant Crown

A symbiotic peacekeeper left to rust away in the ruins of the Verdant Kingdom. It excels at mitigating conflict with powerful crowd control abilities and a 'safety cannon'.

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Origins: Jaw

Origins: Jaw

от Rolahr

Probably the nastiest possible way to feel like an allomancer. This origin is equal parts movement and combat, and has quite a high skill ceiling. It can be devastating in battle for those who understand how to effectively use it.

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Origins: Ochre Crown

A pressure-powered war-machine left to wander the nether as the sole survivor of the ancient Ochre Kingdom. Although war and demolition were its intended purposes, the Ochre Crown's abilities also make it incredibly effective at mining.

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Origins: Carver

Origins: Carver

от Rolahr

An origin focused on growing and controlling roots, capable of making rapid tunnel networks and root-powered mechanisms.

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Origins: Wild Thing

A primal reimagining of vampirism focused on the process of hunting and stalking, as opposed to being an immortal tank. Includes three different variants, each focused on a different aspect of the hunt. The wild things, however, hunt best in packs...

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Профиль создан на основе данных Modrinth API

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