
Zephyr Starlight
Experimental real-time path traced shaderpack for Minecraft
7.6K
28
Список изменений
Changes over v0.2.1:
- Improved the look & quality of TAA upscaling
- Fixed water & glass flickering with TAAU
- Tweaked water caustics to be more visible at sunrise/sunset
- Added refracted glass caustics in diffuse lighting
- Small tweaks to shadow denoising
- Implemented atmosphere multiple scattering to make the sky bluer and less dingy
- New shader effects:
- Subsurface scattering
- Volumetric lighting
- Diffuse and reflection denoiser improvements
- Implemented Catmull-Rom TAA history sampling for less blur
- Reduced flickering and shimmering with POM and detailed normal maps on distant objects
- Fixed issues with water waves at high coordinates
- Fixed sky noise visible near the horizon
- Fixed POM not working with low Mipmap Levels
- Fixed the sky looking too dark in refractions
- Fixed reflection per pixel shadow calculation not working if Screen Space Reuse is disabled
- Fixed the sun being too bright when under the horizon
- Fixed a precision issue that caused light leaking in some situations
Файлы
zephyr-starlight-v0.2.2a.zip(4.01 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
v0.2.2a
Загрузчики
Iris
Версии игры
1.21–1.21.11
Загрузок
215
Дата публикации
1 мес. назад
