Список изменений
!V8.0
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Voxel Colored Lighting (Beta)
- Added real colored block light torches, glowstone, soul fire, sea lanterns, end rods and more tint their surroundings with true position and falloff
- Added light that spreads around corners and keeps glowing even when the source is off-screen
- Added smooth color mixing where different light sources meet (torch orange blending into soul-fire teal)
- Changed the old Multicolored Blocklight into the fallback system (voxel mode replaces it when enabled)
- enable it under Lighting > Voxel Colored Light (Beta)
- Added light that spreads around corners and keeps glowing even when the source is off-screen
- Added real colored block light torches, glowstone, soul fire, sea lanterns, end rods and more tint their surroundings with true position and falloff
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Clouds
- Added a completely rebuilt cloud system. clouds now billow, bulge and overhang like real clouds instead of being flat.
- Added a realistic cumulus profile: flat bases, full-bodied middles, and rounded billowing tops
- Added an optional second high-altitude cirrus cloud layer for sky depth (Beta - off by default, enable it under Clouds)
- Added cloud shadows on the ground (default on), god rays that break through cloud gaps, and lens flare that fades when the sun goes behind a cloud
- Changed clouds to properly block what is behind them - sunlight and stars no longer shine through solid cloud
- Changed backlit clouds to silhouette dark against the sun instead of washing out and disappearing
- Changed cloud movement so shapes hold together and evolve slowly like real clouds, with brighter sunlit tops and shaded bases
- Added a realistic cumulus profile: flat bases, full-bodied middles, and rounded billowing tops
- Added a completely rebuilt cloud system. clouds now billow, bulge and overhang like real clouds instead of being flat.
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Water
- Added the Glitter Path sun, moon, and star reflections now stretch
- Added micro-ripples that catch sun glints without making the surface busy
- Added optional refraction dispersion (subtle color fringes) and gradual rain wetness on surfaces
- Changed depth coloring to true light absorption - water grades from clear shallows to deep opaque blue and reads properly deep from above
- Changed waves to calmer, larger swells that move more naturally
- Added micro-ripples that catch sun glints without making the surface busy
- Added the Glitter Path sun, moon, and star reflections now stretch
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Sky & Atmosphere
- Added the New Atmosphere (default on) physically inspired scattering with richer sunrises and sunsets, natural horizon haze, and a proper glow around the sun
- Added Daily Weather Variety: every Minecraft day gets its own sky mood like clear days, streaky cirrus days, overcast days with morning fog banks
- Added optional Volumetric Fog: rolling fog banks that sunbeams cut through
- Changed fog and sunlight to always match the sky - distance haze blends into the horizon it fades into
- Changed sunlight to warm realistically as the sun gets low
- Added Daily Weather Variety: every Minecraft day gets its own sky mood like clear days, streaky cirrus days, overcast days with morning fog banks
- Added the New Atmosphere (default on) physically inspired scattering with richer sunrises and sunsets, natural horizon haze, and a proper glow around the sun
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Customize Skybox
- Added the new Customize Skybox settings screen collecting all sky appearance options in one place
- Added Sky Presets: Zayko, Golden, Violet Twilight, and Deep Night moods that shift sky, fog, and night lighting together
- Added a much wider and finer Skybox Intensity range (0.05 to 4.00)
- Changed Skybox Intensity and Skybox Opacity to actually work - resource-pack custom skies now show correctly instead of being overwritten
- Changed vanilla sun/moon handling so they also display properly when shader sun/moon is disabled
- Added Sky Presets: Zayko, Golden, Violet Twilight, and Deep Night moods that shift sky, fog, and night lighting together
- Added the new Customize Skybox settings screen collecting all sky appearance options in one place
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Night Sky
- Added brighter, denser stars
- Added smaller, faster shooting stars with tighter incandescent heads
- Changed stars to render as crisp points - no more glow halos
- Changed star visibility to respond to moonlight and weather
- Changed stars to render as crisp points - no more glow halos
- Added smaller, faster shooting stars with tighter incandescent heads
- Added brighter, denser stars
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Color & Post-processing
- Added selectable Tonemap Operators: Zayko (classic), AgX, AgX Punchy, ACES, and Reinhard
- Added the optional Purkinje night-vision effect and CAS sharpening
- Changed bloom to a modern 13-tap filter - torch and star glow is visibly steadier and the pass is cheaper
- Changed TAA with an anti-flicker refinement for specular sparkle
- Changed bloom to a modern 13-tap filter - torch and star glow is visibly steadier and the pass is cheaper
- Added the optional Purkinje night-vision effect and CAS sharpening
- Added selectable Tonemap Operators: Zayko (classic), AgX, AgX Punchy, ACES, and Reinhard
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Lighting & Performance
- Added GTAO: an optional higher-accuracy ambient occlusion mode
- Added AO Resolution and Light Shaft Resolution options (default Half - about 4x cheaper with near-identical visuals)
- Added quality-profile coverage for all new features (Minimum through Ultra)
- Changed the entire pack from 2006-era GLSL 120 to modern GLSL 330
- Changed many internal passes to cost less (fewer texture fetches in bloom, cheaper volumetrics)
- Added AO Resolution and Light Shaft Resolution options (default Half - about 4x cheaper with near-identical visuals)
- Added GTAO: an optional higher-accuracy ambient occlusion mode
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Fixes
- Fixed shader failing to load on Mac (two separate crashes: Distant Horizons with AO off, and the Overworld outline setup)
- Fixed the washed-out white daytime sky from early V8 builds
- Fixed Skybox Intensity/Opacity having no effect
- Fixed clouds almost disappearing when in front of the sun
- Fixed profile descriptions claiming features that were never enabled
- Fixed the washed-out white daytime sky from early V8 builds
- Fixed shader failing to load on Mac (two separate crashes: Distant Horizons with AO off, and the Overworld outline setup)
Файлы
Zayko V8.0.zip(1.13 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
8.0
Загрузчики
IrisOptiFine
Версии игры
1.18–26.2
Загрузок
5.3K
Дата публикации
02.08.2026

