Список изменений

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Overhauled Settings Menu
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Overhauled Water
- Gerstner Waves = realistic ocean-style waves with horizontal displacement
- Shore Foam = white foam where water meets terrain
- Depth-Based Colouring = deeper water appears darker/more saturated
- Rain Ripples = circular ripple distortion on water surface during rain
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Overall Code Improvements to Increase FPS (exp. Removed Unnecessary duplicate code 40 or so lines)
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Added New Auroras along with rarities
- Teal/Green/Yellow = 60% Chance of Appearing
- Red/Crimson = 20% Chance of Appearing
- Golden = 12% Chance of Appearing
- White/Silver = 8% Chance of Appearing
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Added Nebula with Rarity System
- Always (every night)
- Common 75% Chance of Appearing
- Uncommon 37% Chance of Appearing
- Rare = 25% Chance of Appearing
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Added Multiple Aurora Visual Improvements
- Dual-ribbon curtain = creates separation with vertical fold distortion
- Temporal pulsation = slow breathing that varies
- lit depth falloff = Brighter at base fading upwards like irl
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Added Partial Screen-Space Contact Shadows (WIP - Disabled by Default)
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Added Fun Effects (Replacing Extra Category in Settings)
- Negative World = inverts all colors like a photo negative
- Psychedelic = continuously shifts all hues over time with adjustable speed
- Earthquake = terrain shakes with sinusoidal waves, adjustable strength
- Hologram Entities = sci-fi holograms with blue tint, scanlines, and glow
+ Glitch Effect = RGB splitting, scanline displacement, and block artifacts
- Old Film = 1920s cinema look with sepia, scratches, flicker, and vignette
- Thermal Vision = thermal heat palette based on brightness
- Thermal Vision = thermal heat palette based on brightness
- CRT Monitor = old CRT display with scanlines, barrel distortion
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Added Rain on Lens (WIP - Disabled by Default)
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Added More Settings that trigger depending on specific preset
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Added Adaptive Shadow Sampling
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Added Blood Moon
- Red tinted lighting during moon phase 4
- Red fog tint at night during blood moon
- Activates only at night, blends out at sunrise
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Added Adaptive Raytrace Stepping
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Added full PCSS Shadows (Ultra Only)
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Added Mirror Mode (WIP - Disabled by Default)
- Glass blocks become full mirrors
- Stained glass becomes tinted mirrors
- Uses existing reflection system (SSR)
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Changed File Name Layout from "Zayko Shaders V7.1" to "Zayko V7.1"
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Changed Enhanced Light Shaft Colouring
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Changed Screen-Space Global Illumination (SSGI)
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Changed Clouds base style
- Base Shape: Perlin
- Density: Low
- Amount: Few
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Improved Setting Screen
- SHADOW-QUALITY and CONTACT-SHADOWS to Shadow Config
- SSGI to Lighting Config
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Improved Temporal Dither as well as TAA Dither
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Improved Volumetric light Sample Scaling
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Improved Cloud Sample Scaling
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Removed Old Nebulas to implement our new one!
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Removed Certain Effects in the End for V7.2 Update

