
VertaLux
VertaLux - шейдерпак для Minecraft с потрясающим освещением и атмосферными тенями. Наслаждайтесь золотыми закатами и реалистичной графикой в ванильном стиле.
Список изменений
VertaLux V3 — Major Update ✨
A big visual overhaul focused on water, sky, clouds and distant terrain — plus a brand new ⭐ BEST VISUALS profile.
| Before (VeraLux) | Now (VertaLux V3) | |
|---|---|---|
| Quality profiles | 4 | 5 (incl. ⭐ BEST VISUALS) |
| Distant Horizons | ❌ | ✅ |
| Water | basic waves | Waves v2 + Kelvin wake v6 |
| Clouds | v2 | Cumulus v3 + high layers |
🚀 Highlights
🌄 Distant Horizons support (new)
Fully lit DH terrain & water LODs — consistent sun, ambient, cloud shadows and fog, with analytic sky reflections on distant water. But still in work in progress, expect bugs.
🌊 Water rework
Directional swell Waves v2, Kelvin wake v6 with foam, rain ripples & splash rings, glossy/rough reflections, cloud reflections, large-scale caustics, waterfalls, and volumetric underwater fog with godrays.
☁️ Clouds rework
Realistic cumulus (shape, erosion, silver lining), detail v3 with internal wisps, high alto + cirrus layers, and fast soft cloud shadows.
🌅 Sky & atmosphere
Aerial perspective, new star engine v2, atmospheric & distance fog with biome tint and dusk boost, finer godrays.
🧱 Glowing blocks (new)
Emissive metal/ore blocks (iron, gold, diamond, emerald, netherite, copper, redstone, amethyst + raw ores), portal glow FX, and animated lava flow.
🌑 Shadows
Cutout/entity & translucent shadow fixes, tunable distortion & depth range, tinted foliage shadows.
✨ Post-processing
Motion blur, AgX tonemap option, physical/MIP bloom, glossy glass reflections, and improved TAA (sub-pixel jitter, ghost rejection, tonemap clamp).
⚠️ Fixes
- many fixes that i can't count.
ℹ️ Note: I experimented with a full path-tracing / voxel lighting engine during this update, but decided to move it into a separate project — so it's not part of this release.
Profiles: 🥔 Potato · ⚖️ Medium · ✨ High · 📸 Extreme · ⭐ BEST VISUALS
