I was messing around with shaders and made this. Good luck.
This shader makes objects that are far away appear to spin. This was done by applying the sine and cosine functions to the distance from the camera to each vertex.
WARNING: The larger your game resolution, the less inventory visual bugs there will be!
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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:4 месяца назад

