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Шейдеры/TracedLite
TracedLite

TracedLite

A high-end, pure math shader pack. Transforming the End into a jaw-dropping procedural universe using path tracing, raymarching, and PBR. No PNG textures—just raw code!

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Welcome to TracedLite, a performance-focused shader pack built from scratch to utilize modern GPU rendering pipelines. This shader overhauls the default Minecraft environment — particularly focusing on the End dimension — by utilizing procedural generation and mathematical vector formulas rather than static texture files for skybox elements.

🌌 Features & Visual Overhauls

  • The End Dimension Skybox: Replaced with a procedurally generated cosmic environment, including a simulated spiral galaxy structure and an accretion disk model with timed visual cycles.
  • Constellations & Sequences: Includes multiple pulsing light constellations and an automated visual loop simulating stellar evolution (nebula expansion and contraction sequences).
  • Overworld & Nether: Features PBR (Physically Based Rendering) support for block reflections, ambient occlusion for indoor shadowing, and emissive lighting adjustments for lava blocks in the Nether.

🛠️ Technical Specifications

  • Raymarching & Path Tracing: Employs raymarching algorithms for rendering volumetric celestial bodies and physical light bounce simulations.
  • Light Scattering (v31): Improved falloff curves for smoother light transitions into dark environments and soft planetary terminators.
  • Blue Noise Dithering: Integrated dithering methods to reduce visual noise in path-traced shadows while maintaining rendering stability.
  • Horizon Fog Fix (v31): Adjusted volumetric fog blending to ensure seamless integration with the horizon lines.

📊 Performance & Compatibility

TracedLite is optimized for the modern Iris and Oculus rendering engines. Because the celestial effects are driven by vector mathematics rather than high-resolution image files, the visual sharpness scales with your monitor's native resolution (including 4K environments) without excessive memory overhead.

  • Performance Note: Frame rates may vary depending on your overall system configuration (CPU, RAM, and GPU architecture). The shader is designed to run efficiently on modern mid-range hardware.
  • Compatibility: Fully compatible with Sodium/Embeddium and Iris. Not recommended for OptiFine due to custom rendering pipeline requirements.

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Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x

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Опубликован:5 дней назад
Обновлён:2 дня назад
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