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Шейдеры/Trace - Radianced!
Trace - Radianced!

Trace - Radianced!

Stylized meets performance

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Все версии→Pixel Art Update

Pixel Art Update

Release18.10.2026

Список изменений

Trace 2.0.0

The pixel art update

Styles & Profiles

  • Performance and Style settings are now separated.
  • Profiles set performance only, now Small Potato, Balanced and NASA Potato, old Trace profile became the Trace style.

Bounce Light

  • Lightmap now draws from blocks octants, giving a much much accurate depiction of each block shape not just complete cubes.

  • Attempt to fix leaks and flickers specifically around non cubic blocks.

  • Every probe now traces the same fixed rays so nothing gets averaged over frames, Cascade Memory removed.

  • Probes retrace only when a block, its light or its sunlight changes in reach plus a slow refresh for time and weather, probe pass under half the old cost in still scenes.

  • Sunlight traced through voxels instead of the camera following shadow map.

  • Light direction no longer read on a cell border or inside the wall.

  • Torches, lanterns and campfires share one fixed warm color, soul versions a fixed blue

  • Held items light the area in their own color.

  • Glow lichen and cave vines give light, mushrooms, fungus and cocoa no longer solid cubes (this kinda buggy atm).

  • Quad Voxelization (new) voxelizes each face once instead of four times for a cheaper shadow pass.

  • Sun Bounce (new) reflects sun color into the shade.

  • New debug views for probes, flicker, light shadows and octants.

Outline

  • Outline, halo and rim light now share a unified pass, which cut costs around to half a ms in testing.

  • No outlines on text, nametags, signs, lightning or things outside of Trace.

  • Outlines show underwater.

  • Corals count as foliage to avoid excessive lines drawn in oceans.

Sky & Clouds

  • Cloud Style (new) with 2D, Story and Anime clouds, Story is vanilla style 2.5 times taller based on Spices Up Clouds by Tixul and not_thefirst under MIT, new Anime style made custom for Trace using pixel art cumulus and cel shading!

  • Clouds follow a planet curve, meeting the horizon about 2000 blocks away.

  • Cloud Height Spread (new) gives each anime cloud its own height to make layers look more natural.

  • Painted Sky (new) Beautiful set of custom pixel art for the night sky and a little nebula for the end.

  • Shooting Stars (new) light the sky occasionally, very small addittion.

  • Sun and moon bloom, the sun is now visible and not just an eye burning flare.

  • Edge of the render distance fades into the exact sky color of its direction.

  • Fog Planes removed.

Weather & Air

  • Sandstorms (new)! in dry biomes

  • Blizzards (new)! in cold biomes

  • Desert dust now pixel art!, instead of the odd looking volumetric air now just some odd pixel art dust speckles.

  • Biome Specks (new) with pollen over flower fields, cherry petals, swamp fireflies at night and End specks.

Water

  • Pixel Water (new!) probably the best new addittion to the pack, go give it a try.

  • Shorelines now derive from a separate Shoremap.

  • Entities in water get foam and a short fading wake, boats, mobs, items and players!

  • Trace water sliders for cells, flowing streaks and cell speed (Thanks HappyMeek for the feedback!)

  • Underwater haze defaults to 0.01.

  • Underwater Clarity (new) sets swimming visibility, shorter absorption and a thinner veil, blue tint kept.

Nether & End (new)

Small support for both (still no full support, future updates will try to cover these and modded dimensions)

  • Nether air takes each biome fog color, painted sky gradient and a really really cool heat shimmer close to lava!

  • Nbula above the horizon, even ambient light, violet specks.

Mod Support (new)

  • Distant Horizons support added.

  • Voxy support, experimental.

  • Colorwheel support added.

Fixes & Performance

  • Scene stability should improve a lot while diminishing visual artifacts related to colored light.

  • Bounce Light rays up to 20% faster, shadow pass writes less data.

Overall this was a pretty chunky update, while many systems started with the ideology of taking advantage from screen space methods in the end a lot of the rc lightmap needed to be reworked because the "patches" for many of the artifacts introduced by a deficient mix of a global yet not world anchored lightmap system and let alone experimental ended up adding extra cost much more than simply making a unified scene regardless of screen space. Thanks everyone for the feedback provided in earlier verions!

Файлы

Trace-2.0.0.zip(471.59 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.0.0

Загрузчики

Iris

Версии игры

1.20–26.3

Загрузок

8

Дата публикации

18.10.2026

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ID версии

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