
Solace Shaders
A warm, stylized cartoon shaderpack with glowing light, soft hazy skies and bright foamy water.
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Список изменений
The light and shore update.
Changes
- Removed pollen motes: the drifting pollen and its gust drift are gone, along with the Drifting Pollen option.
- Low maps: valley fog and morning mist follow the visible ground on maps whose land sits far below sea level, instead of burying the whole landscape.
- Wind lines: more wind lines are in view at once; they taper from a thin tail to a soft body, rise and fall gently, show mostly with gusts, take a warm tint at golden hour, stay out of rain and thin out at the centre of the view.
- Colour: overall saturation and vibrance are a little lower by default, for a calmer look.
- Backlit foliage: at sunrise and sunset, grass and leaves seen against the low sun get a soft warm glow; pale leaves such as birch stay textured instead of washing out.
- Grass: tall grass and ferns share the grass top colour, smoothing and lighting at the root, so the blades melt into the lawn; only a soft gradient toward the tip remains. Grass block sides get a soft green fringe below the top edge.
- Sun spots: soft round spots of sunlight fall through leaf canopies onto the ground, leaning with the sun (Sun Spots option).
- Shore foam: a soft white foam line where water meets the shore, slowly washing up and drawing back, with a fainter second line further out (Shore Foam option).
- Bounce light: sunlit ground throws a soft warm-green light back onto tree canopies from below, overhangs and mobs (Bounce Light option).
- Aerial perspective: distant land fades softly paler and bluer into the sky, so ridges and forests stack into calm layers (Aerial Perspective option).
- Canopy light shafts: sun beams through trees now fan out as calm radial shafts that slowly sway with the breeze.
- Grass parting: grass and flowers bend softly away around your feet as you walk through them, shadows included (Grass Parting option).
- Cave light shafts: sunbeams through roof openings and cave mouths are softly warm, and deep caves keep most of the beam.
- Nether: far fog sinks earlier into a deep maroon, so cavern layers separate instead of forming one orange wall; lava looks calmer.
- Caves: darker where no sky reaches, so torches, lanterns and lava form warm, soft pools of light.
- Sculk: glows a soft blue in the dark and casts a faint cool light.
- Sunrise and sunset sky: richer, calmer gradients, a warm glowing horizon rising through coral into soft rose and blue.
Файлы
Solace-0.32.zip(202.12 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.32
Загрузчики
Iris
Версии игры
26.3
Загрузок
32
Дата публикации
21.10.2026
