Список изменений
- Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
- 16-bit RGBA is now used
- Ensured rounding is consistent across OpenGL implementations
- This was missed while porting from HLSL to GLSL, since the HLSL
roundalways rounds midpoints towards even integers while the GLSLroundhas implementation-dependant behavior. GLSLroundEvenis now used instead
- This was missed while porting from HLSL to GLSL, since the HLSL
Файлы
SMAA-MC v1.1.1.zip(45.24 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.1
Загрузчики
Iris
Версии игры
1.20.1–1.21.8
Загрузок
386
Дата публикации
1 г. назад
