
Sildur's Vibrant Shaders
Оптимизированный шейдерпак для Minecraft Java Edition, доступный с 2012 года. Полностью перерабатывает освещение, добавляет объёмный свет и отражения. Работает на любом железе и поддерживает все версии Minecraft начиная с 1.7.10.
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Sildur's Vibrant Shaders 2.01 High-MB
Release22.06.2026
Список изменений
Vibrant shaders 2.01 (Hotfix)
- Fixed various GPU (NVIDIA) driver bugs.
- Fixed enchanted effect and items.
Vibrant shaders v2.0
- This update is a rewrite of Vibrant Shaders. (the last major rewrite was probably back in ~2018)
- Reworked Rendering Pipeline to properly support solid and translucent blocks/entities.
- Reworked Water and Glass reflections, added support for reflections through transparency (water reflections behind stained glass etc.)
- Reworked Water rendering and colors.
- Reworked Metallic and Polished reflections.
- Reworked Rain reflections, added support for reflective rain puddles.
- Reworked Distant Horizons reflections to support reflections through transparency. (still has blending issues)
- Reworked Voxy reflections to support reflections through transparency. (Voxy support in Vibrant Shaders is better than DH)
- Reworked and improved Water caustics, they are now properly affected by shadows.
- Reworked Sky rendering, adjusted colors and fixed color banding.
- Reworked Fog rendering, utilizing Minecrafts default fog rendering system.
- Reworked TAA, fixed various blurring issues and improved visuals.
- Reworked and optimized Godrays for better performance.
- Reworked and optimized Bloom for better performance.
- Reworked Volumetric Lighting and improved rays filtering.
- Reworked overall brightness to be more in between Minecraft "Moody" and maxed out. (can be tweaked ingame)
- Reworked various ingame settings and improved layout.
- Reworked various ancient code.
- Added support for MC 26.2.
- Added PCSS Shadow filtering.
- Added wetness effect after rain.
- Added support for MC moon phases.
- Added support for per biome fog.
- Added Distant Horizons support for Nether and End.
- Added Voxy support for Nether and End.
- Added support for dynamic water color per biome. (blend of default water color)
- Added setting: Custom water color. (reworked)
- Added setting: Weather Intensity.
- Added various code fallbacks for older Minecraft versions, so MC 1.7.10+ is still supported. (reflections through transparency are not supported in MC 1.7.10 - 1.15.2 due to missing OF features)
- Added support for Iris fork: Angelica. (reflections through transparency are supported with Angelica)
- Improved default skybox and clouds rendering. (can be enabled in ingame settings)
- Improved fog and sky rendering in end to be more like vanilla MC.
- Improved shader settings to increase performance more when effects are disabled.
- Improved emissive lighting rendering to be more like vanilla MC.
- Improved particles rendering.
- Improved water rendering in caves.
- Improved brightness in caves.
- Fixed weather rendering.
- Fixed a lot of rendering issues with transparency.
- Fixed Distant Horizons water clipping through terrain.
- Fixed Voxy rendering issues.
- Fixed flickering volumetric clouds.
- Fixed emissive lighting with Distant Horizons.
- Fixed various bloom rendering issues.
- Fixed various color clipping issues.
- Fixed various fog rendering issues.
- Fixed TAA in MC 1.7.10.
Known issues:
- Some inaccurate reflections.
- Fog density is higher in optifine compared to iris.
- Entities too dark or too bright, in iris some solid and translucent entities are rendered twice, causing some issues.
Файлы
Sildur's Vibrant Shaders v2.01 High-MB.zip(245.41 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.01
Загрузчики
IrisOptiFine
Версии игры
1.7.10–26.2
Загрузок
1.3K
Дата публикации
22.06.2026
