
Shader of Stars
High-FPS Minecraft shader for iGPUs & laptops, with insane visuals that you could imagine running this fast.
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Список изменений
v1.0 — Initial Shader of Stars Release
- Established the core Shader of Stars high-FPS pipeline (
iGPU Fast,Balanced,High, andCinemaprofiles) tuned for integrated GPUs (Intel Iris Xe, Intel Arc, AMD Radeon 680M/780M/890M) and Apple Silicon at 100% native resolution without ray tracing. - Atmosphere & Celestial Nights: Natural glare-free daytime exposure, Chappuis-ozone sunsets, multi-tier twinkling starfields, Milky Way dust rifts, Aurora Borealis curtains, shooting stars, and analytical post-rain primary & secondary double ✨s (
ENABLE_✨S, zero GPU cost in dry weather). - Water, Rain & Lighting: Analytical Stokes-Gerstner ocean waves (
WATER_STYLE = 0, plusClassic Legacybackup), connected wave-strip caustics, sun-aligned underwater volumetric god rays, forest canopy leaf sunbeams, wind-slanted rain streaks with concentric puddle/water ripples, leak-free concave shadow biasing, zero-FPS-cost glowing ore veins, and world + handheld reflections on precious metal/gem blocks. - Dimensions: Shadowless 3D-anchored volcanic Nether fog with swirling 3D parallax Nether portals;
Ethereal EclipseEnd sky (Vivid Nebulabackup toggle) with Hollow Sun black-hole lighting, custom 3D Cosmic Abyss End portals, and Astral Mirror obsidian in The End (while keeping dark volcanic obsidian in the Overworld/Nether). - Introduced initial curved-shell Nubis volumetric clouds (
CLOUD_STYLE = 0) alongsideClassic Legacyclouds (CLOUD_STYLE = 1).
v1.1 — Coarse-to-Fine Cumulus & Intel Iris Xe Driver Compliance
- Added bidirectional coarse-to-fine clear-sky skipping (
~60%empty-sky early exit) with spherical Worley cumulus florets and wind-compensated temporal reprojection. - Audited and fixed all non-monotonic
smoothstepedge orderings across clouds, stars, fog, ripples, and SSR for strict Windows Intel Iris Xe OpenGL driver compliance.
v1.2 — SIMD-Coherent Raymarching & Native Pixel Clarity
- Reworked cloud raymarching for uniform SIMD warp execution and eliminated coarse-to-fine boundary stippling.
- Tightened sub-pixel Halton jitter (
0.58x),1.0σYCoCg TAA (0.72stationary blend), unified RGB CAS sharpening, clean Fresnel glass sheen, and stabilized shadow/SSAO kernels for sharper terrain and foliage oniGPU FastandBalanced.
v1.3 — 100% Native-Resolution Sky Architecture & VRAM Reduction
- Removed sub-resolution (
50%/65%) cloud rendering, 5-tap upscaling blur, and thecolortex4(RGBA16F) ping-pong buffer — saving ~23 MBof VRAM and evaluating clouds strictly at 100% native resolution on visible sky pixels. - Expanded
CLOUD_STYLEto three selectable modes (0,1, and2 = Classic Legacybackup).
v1.4 — Photon-Inspired Gaseous Volumetric Clouds & Sky-Split TAA (First Public Release)
- Replaced stylized v1.3 cumulus shapes with 100% native-resolution Photon-inspired gaseous volumetric clouds: continuous Perlin-Worley + turbulent FBM vapor density, Beer-Lambert transmittance, Wrenninge 3-octave multi-scattering, creamy sunlit tops, neutral dove-grey/silver-taupe undersides, and distance-damped horizon perspective (
CLOUD_ALTITUDE = 220). - Three Cloud Styles (
CLOUD_STYLE):0 — Photon Cumulus(Default oniGPU Fast&Balanced:4–6adaptive steps + 1-fetch clear-sky skip averaging~2.55RGBA8fetches/px).1 — Photon Multi-Layer Sky(Default onHigh&Cinema:6–10cumulus steps +455mdappled Altocumulus sheet +530mwispy Cirrus filaments).2 — Classic Legacy(1-click backup in Quick Feature Toggles).
- Sky-vs-Terrain Split TAA: Dedicated sky temporal convergence (
2.15σ,0.90blend + wind-compensated cloud reprojection for~10xeffective cloud samples) paired with1.00σ(0.72blend) terrain/leaf clamping so clouds stay silky-smooth while block edges stay crisp. - Synchronized water surface cloud reflections with the v1.4 cloud deck and updated project licensing to All Rights Reserved.
Файлы
Shader_of_Stars_v1.4.zip(296.50 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.4
Загрузчики
IrisOptiFine
Версии игры
1.18–26.3
Загрузок
326
Дата публикации
25.10.2026
