
Serendipity
a shader aiming for a semi-realistic look
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WIP | this shader is an edit of "The-Next-Shader" made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn't have.
features
- GTAO (ground truth ambient occlusion)
- RSM (reflective shadow map)
- SSPT (screen space path tracing)
- atmospheric scattering
- volumetric clouds
- plane clouds
- bloom
- agx tonemap
- water waves
- rain puddles (from Complementary with permission :D)
- wet surface
- basic POM (parallax occlusion mapping)
- taa (temporal anti-aliasing)
- specular reflection
- motion blur
- depth of field
- volumetric fog
- volumetric light
- lens flare
- screen space reflection
- rain ripple
idk what more, you can try it and find out
supported mods
- basic supported Voxy
if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues here
this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure.
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Опубликован:2 недели назад
Обновлён:20 часов назад
