
Rift - superfast
Rift Shaders is an ultra lightweight shaderpack, that adds basic shader things out there. Some effects, some shadows, you know?
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Список изменений
This is the first major Rift update!
Rift for 1.20.1-1.20.6
- Regional river, jungle, swamp, and ocean water with smooth biome transitions.
- Full tempest lighting: advancing storm clouds, stronger weather fog, wet terrain, rain-rippled water, overcast grading, and lightning flashes.
- Shadow-map volumetric godrays on High (8K) and Ultra (16K).
- Enhanced Minecraft water reflections at High/Ultra Water Quality.
- Colored held-item lighting from Low through Ultra.
- Opaque lava surfaces and dense in-lava visibility absorption.
- Rebuilt underwater scattering, caustics, motes, and sunlight curtains.
- Stabilized High/Ultra water reflections with water self-hit rejection, refined ray intersections, depth-continuity checks, and softened sampling.
- Reworked obsidian into a restrained dark clear coat and removed the duplicate reflection pass that made portal frames appear bright purple.
Файлы
Rift Shaders 1.20.1-1.20.6 V1.1.0R.zip(569.41 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0a
Загрузчики
Iris
Версии игры
1.20.1–1.20.6
Загрузок
120
Дата публикации
04.08.2026
