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Reshady

Reshady

Reshady lets light do what it does in the real world, bounce off every block, bend through glass, and pool in shimmering water, while keeping the game looking true to vanilla Minecraft.

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Все версии→NNTU Test 1. On by default, experimental.

NNTU Test 1. On by default, experimental.

Beta24.10.2026

Список изменений

Added and changed

  • Added coloured godrays through tinted glass, with controls for shaft thickness and colour saturation.

  • Reworked volumetric fog with a froxel volume and tuned its contribution down: about 50% less at night and 15% less during the day.

  • Added block-light contribution to cloud lighting and cloud visibility to PTGI bounce lighting.

  • Added a full-resolution cloud layer over translucent surfaces and a full-resolution pass for cloud reflections in water.

  • Built and trained the first learned history-weighting network, then developed a larger second network warm-started from the first. Results were about 15-17% better quality than temporal upscaling, at about the same framerate. EXPERIMENTAL, Expect bugs and issues!

  • Added a learned-upscaling debug view and moved its controls to the Upscaling settings.

  • Expanded upscaler training scenes with harder detail and motion, including foliage, glass, and thin geometry.

  • Added special upscaler handling for flowers and other foliage, signs, fences, and iron bars.

  • Changed water refraction to use the existing 75%-resolution path and added special upscaling treatment for water.

  • Increased water-wave strength by 15% and extended reflection history for distant water.

  • Added underwater visibility cutoffs and depth-based fading for refractions and shadows.

  • Filled the reflection gap between screen-space and voxel reflections with screen-space reflections.

Bug fixes

  • Moved cloud rendering to full resolution over translucent surfaces to address cloud edges and dark outlines.

  • Adjusted temporal handling for moving entities to reduce ghosting.

  • Added an early check before the costly glass search. This affects the glass search, not water refraction.

  • Fixed a severe frame-rate regression in learned upscaling by changing how the shader evaluates the network.

  • Reduced repeated screen-to-world calculations, skipped empty voxel regions more cheaply, and reduced work in the shadow geometry pass.

Файлы

Reshady.zip(17.03 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.0.1

Загрузчики

Iris

Версии игры

26.3

Загрузок

290

Дата публикации

24.10.2026

Загрузил

ID версии

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