Profiles have been added to settings. There are five in total (Potato, Low, Medium, High and Very High)
Our implementation of shadow softness (PCF) has been improved there are now 3 modes for it, each increasing shadow quality. The performance of shadow softness settings will continue to be analysed and the implementation may eventually change.
Shadows closer to the player should look slightly better, due to an increased shadow distortion. This is at the expense of shadows further away.
Details
Added profiles to settings, there are 5 in total (Potato, Low, Medium, High and Very High).
Improved PCF implementation, there are 3 now three modes (Dithered 4 Sample, 9 Sample and 16 Sample).
Increased shadow distortion, leading to slightly better quality shadows when closer to the player at the expense of shadows further away. This value may continue to be tweaked.
Tweaked settings menu.
Increased the default shadow bias to avoid artifacts with PCF.
If no major issues occur, this version will be the last alpha version for the initial release.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.5...Alpha-V.0.6