
Nexus Unbound
The Nexus Unbound, is a modern and cool shaderpack, for Iris, and OptiFine more details in description
Список изменений
⚠️ Not tested yet!
It's 1.2.1, so here is waht changed:
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Removed the placeholder screen-space rain effect
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Restored true world-space Minecraft weather geometry
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Added a dedicated premultiplied weather buffer
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Added detailed distance-faded, textured and animated rain filaments
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Made world depth and roofs naturally occlude precipitation
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Disabled precipitation while the camera is underwater
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Replaced vanilla block clouds with raymarched volumetric cloud layers
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Added multi-octave 3D cloud density, erosion and vertical shaping
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Added internal cloud light absorption and storm-darkened cloud shading
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Added cloud coverage, density and quality configuration
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Added cloud-transmittance shadows to direct sunlight
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Rebuilt volumetric fog with height density, optical depth and transmittance
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Added shadow-map-aware sunlight scattering inside fog
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Added world-space raindrop impact ripples to water
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Added TAA weather rejection to prevent rain ghost trails
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Preserved LOW through EXTREME profiles and optional 8K shadow maps
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Fixed the Iris/OptiFine blend parser crash by supplying all four blend factors
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Added blend-property validation to the build script
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Optimized cloud shadow density sampling without removing cloud layers
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Reused volumetric shadow visibility across adjacent high-quality fog samples
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Skipped cloud-shadow and rain-ripple work when it cannot affect the image
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Reduced the weather buffer to bandwidth-efficient RGBA8
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Added dense procedural rain streak fallback so storms are visible across the whole view
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Reduced sky-view performance cost by shortening cloud raymarches and skipping zenith-heavy god-ray work
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Added procedural Overworld night stars and End void stars
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Made Nether fog respond to biome fog tint, with cooler warped-forest and ashier basalt-like atmospheres
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Reduced cave-water reflection strength and rejected harsh underground SSR
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Made TAA more responsive to water, weather, sky and motion to reduce ghosting
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Reduced bloom intensity and raised the bloom threshold
