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Шейдеры/Neon Reverie
Neon Reverie

Neon Reverie

A Minecraft shaderpack edit based on Complementary Reimagined, bringing a vibrant visual overhaul with dynamic lighting, glowing celestial skies, and refined material details.

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Все версииNeon Reverie 1.1

Neon Reverie 1.1

Beta21.08.2026

Список изменений

Neon Reverie v1.1 Changelog

This update focuses on improving shadow transitions, restoring the ice rendering pipeline, expanding marshmallow cloud volume, balancing water tones, and overhauling the post-processing grading pipeline alongside preset structures and localization.


Shadows

  • Smoother Refresh: Decreased shadow update frequency to minimize rapid redraw stutter and flickering artifacts.
  • Continuous Transition: Introduced continuous interpolation for dynamic shadow updates, ensuring smoother transitions between position changes.
  • Edge Softening: Improved shadow sampling and edge filtering to reduce noticeable pixelation and harsh seams during player movement.
  • Unified Underwater Shadows: Standardized underwater shadow filtering between surface view and submerged perspectives for consistent soft edge transitions.
  • Edge Decay: Tamed distorted, elongated shadows at extreme angles and widened the soft edge falloff radius.

Ice Surface

  • Independent Shading Pipeline: Restored the dedicated transparency and reflection path for standard ice instead of treating it as a generic opaque block.
  • Environmental Reflections: Re-enabled natural reflections for the sky, environment, and surrounding scenery.
  • Enhanced Translucency: Boosted the optical clarity and translucency of regular ice while retaining standard block textures and solar highlights.
  • Material Blending: Refined the blend between ice specular reflections and the underlying transparency layer, removing unnatural metallic sheens.
  • Constrained Underwater Reflections: Corrected reflection stacking on submerged ice faces to prevent drifting film artifacts across camera angles.
  • Variant Preservation: Preserved distinct visual profiles for packed ice and blue ice to prevent adjustments to regular ice from disrupting other variants.

Volumetric Clouds

  • Expanded Volume: Increased the overall scale and coverage depth of marshmallow-style volumetric clouds.
  • Thicker Base Layer: Augmented the lower volume density to prevent clouds from appearing unnaturally flat at the base.
  • Curved Silhouettes: Refined edge shading to favor rounded, organic ellipsoid shapes.
  • Cluster Separation: Reduced extensive planar merging in favor of organic gaps to improve atmospheric sky depth.
  • Code Standardization: Standardized internal cloud pipeline naming conventions to Rounded and Volumetric.

Water & Underwater

  • Saturation Adjustment: Slightly lowered water surface saturation to correct excessive blue tinting.
  • Submerged Tonality Alignment: Balanced the overarching color curve to provide a smooth color transition when crossing the waterline.
  • Optical Preservations: Maintained subtle surface ripples, reflections, refractions, and depth-based light absorption.
  • Atmospheric Balance: Improved color balance across water bodies, ice surfaces, and environmental fog when rendered simultaneously.

Post-Processing & Color Grading

  • Pipeline Rollback: Rolled back experimental high-range color adjustments that previously caused sky overexposure and lighting inconsistencies.
  • Stable Tonemap Stage: Re-anchored color grading strictly to the final display pass, avoiding interference with sky shaders or lighting buffers.
  • Dedicated Tone Options:
    • Neutral
    • Warm Orange
    • Rose Warm
    • Cool Cyan
  • Tone Intensity Slider: Added dedicated control over the blend strength of color profiles.
  • White Balance Control: Retained independent color temperature adjustment for warm/cool fine-tuning.
  • Consolidated Settings: Rebuilt the post-processing configuration panel, unifying Tone & Strength, White Balance, Exposure, Contrast, Vibrance, Dark Desaturation, Bloom, Depth of Field, Vignette, Lens Flare, Motion Blur, Chromatic Aberration, Sharpening, and Anti-Aliasing options.

New Presets

1. Survival (Default)

  • Tone: Neutral color grading.
  • Focus: Prioritizes visual clarity, crisp landscapes, and eye comfort during long gameplay sessions.
  • Effects: Disabled cinematic Depth of Field and heavy lens flares, with conservative bloom and light vignetting.

2. Cinematic - Pink

  • Tone: Rose Warm profile with a default ~6800K white balance.
  • Focus: Tailored for sunrise/sunset, cherry groves, snowy landscapes, and dreamlike environments.
  • Effects: Moderately elevated bloom and saturation with subtle depth of field and soft vignetting.

3. Cinematic - Orange

  • Tone: Warm Orange filmic grading with a default ~7200K white balance.
  • Focus: Designed for cinematic screenshots, golden hours, and high-warmth environments.
  • Effects: Offers richer warm highlights, filmic contrast, depth of field, and styled vignettes.

(Note: The Cool Cyan profile is built into the post-processing settings menu and does not occupy a dedicated preset slot.)


Settings & Localization

  • Preset Restructuring: Removed deprecated preset entries and replaced them with the three complete preset options above.
  • Cleanup: Purged obsolete style identifiers, broken config keys, and unused legacy assets from shader directories.
  • Localization Updates: Updated strings across 8 languages:
    • English
    • 简体中文 (Simplified Chinese)
    • 繁体中文 (Traditional Chinese)
    • 日本語 (Japanese)
    • 한국어 (Korean)
    • Français (French)
    • Español (Spanish)
    • Português (Portuguese)

Version & Compatibility

  • Version: v1.1
  • Platform: Built for Minecraft Java Edition via the Iris shader loader.
  • Ecosystem Compatibility: Maintains native compatibility with Distant Horizons (DH) and Voxy.

Файлы

Neon Reverie v1.1.zip(567.31 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.1beta

Загрузчики

Iris

Версии игры

1.20–26.2

Загрузок

33

Дата публикации

21.08.2026

Загрузил

ID версии

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