
Luminol Republic Shader
Atmospheric, warm-toned shaders for Iris with realistic waves, godrays, soft shadows and natural grey-teal water. Six profiles, from Potato to Ultra.
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Luminol Republic - Shade Project 2.1.0
Release15.10.2026
Список изменений
v2.1.0
New
- Cloud styles: Classic (Flat), Boxy Clouds and Volumetric. Classic is used on Extremely Low and Low, Boxy on Balanced and Medium, and Volumetric on High and Ultra.
- Boxy Cloud Distance setting.
- Cloud Mode: Drawn Clouds or Interactable Clouds. Interactable clouds sit at a real height (Cloud Altitude, Y 192 by default), so you can fly up to them and into them.
- Underwater Overhaul: color-based light absorption, caustics, light shafts, a bright window to the surface, and brightness that depends on depth and sky cover. It has options for density, caustics and rays.
- Sharpening with a strength slider.
- Smart Culling: skips work you can't see, such as far shadows, far puddles and caustics, grass shadows, and blur and god rays on empty sky.
- Leaves: Solid (Full Block) gives leaves no holes and no alpha test. It is on by default for Potato, Extremely Low and Low.
- Performance impact tags on every setting and on the cloud style and cloud mode values: Very Low (blue), Low (green), Medium (yellow), High (red), Ultra (pink).
- Distant Horizons support (experimental): LOD terrain and water use the pack's lighting, haze and water look. LODs fade out at the DH range instead of hitting a fog wall at the vanilla render distance, and the sun, aurora and god rays no longer draw over LODs.
Changed
Файлы
Luminol Republic - Shade Project v2.1.0.zip(63.12 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.1.0
Загрузчики
Iris
Версии игры
26.2–26.3
Загрузок
360
Дата публикации
15.10.2026
