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Шейдеры/Lumina Shader - Lite
Lumina Shader - Lite

Lumina Shader - Lite

Lumina Shader Lite - облегченная версия шейдеров для слабых ПК и встроенной графики. Получите 60+ FPS без потери красивой картинки и атмосферы.

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Все версииLumina Shader - Lite 1.2.2

Lumina Shader - Lite 1.2.2

Release18.05.2026

Список изменений

🌟 Lumina Shader: Lite Edition — v1.2.2 Changelog 🌤️ 1. Cloud Shadow Optimization (Community Feedback) Disabled by Default: Commented out the #define CLOUD_SHADOWS directive in the global configuration file (common.glsl).

The Fix: Resolves a community-reported issue (highlighted by creators on TikTok) where cloud shadows appeared too blocky or harsh for a lightweight shader. Disabling this by default saves a massive solar light calculation pass, significantly boosting baseline performance (fully toggleable in the settings menu).

🌊 2. Premium Water Overhaul ("Butter Shader" Style) Smooth Stylized Base: Completely removed the pixelated vanilla Minecraft texture grid (colorP.rgb). Replaced it with a sleek, flat, and modern look inside water.glsl (colorPM = vec3(0.35)).

Vibrant Turquoise Glow: Tweaked the biome-specific coefficients (glColorM) to a stunning turquoise/cyan tint (vec3(0.85, 1.08, 1.32)) and amplified its emission brightness to 0.55 * glColorM for a glowing, crystal-clear tropical look.

Parallax Displacement Bypass (Massive FPS Save): Disabled the heavy ray-marching relief loop (#if 0), cutting down 8 texture lookups per pixel to guarantee blazing-fast rendering speeds on integrated GPUs.

Sleek Gloss Speculars: Unified specular reflections to a high smoothness value of 0.55 (smoothnessG), delivering clean, cinematic sun/moon reflections on the water surface instead of pixelated noise.

Compilation Safety Guard (30 FPS Restored): Wrapped advanced normal mapping calculations inside a safe conditional block (#if WATER_STYLE >= 2). This fixes a critical shader compilation warning/bug on low-end profiles, instantly restoring up to 30 lost FPS.

Uniform Opacity: Set water alpha transparency to a polished 0.52 value for maximum underwater visibility and clean depth blending.

🌌 3. Vibrant & High-Saturation Skies Redesigned all atmospheric color profiles inside skyColors.glsl to eliminate the default washed-out look and provide punchy, high-contrast skies:

☀️ Daytime: Shifted the upper sky to a rich indigo (vec3(0.68, 0.82, 1.15)) and the mid-sky to a bright, summery cyan (vec3(1.15, 1.3, 1.45)).

🌅 Sunset (Golden Hour): Adjusted the horizon to a majestic amber-gold (vec3(1.70, 0.80, 0.30)), the mid-layer to a fiery orange (vec3(2.1, 1.20, 0.80)), and the upper twilight to a beautiful orange-magenta gradient (vec3(0.75, 0.40, 0.60)).

🌙 Nighttime: Configured the night sky blend into a deep, aesthetic indigo-midnight blue (vec3(0.03, 0.09, 0.24)).

📦 4. Deployment & Build Cleanup Version Sync: Officially bumped the shader versioning to v1.2.2 across both project metadata (pack.json) and the localization interface strings (en_US.lang).

Clean Packaging: Generated the final deployment archive, wiping out all temporary developer cache and unoptimized asset residues.

Файлы

Lumina_Shader_Lite_v1.2.2.zip(505.74 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.2

Загрузчики

Iris
OptiFine

Версии игры

1.16.5–26.1.2

Загрузок

13.9K

Дата публикации

18.05.2026

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ID версии

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