
Firmament
Soft sunlight, clear water and warm nights. An Iris shader pack for the worlds you already love.
Список изменений
Firmament 0.2
Performance release: more frames, the same look.
- Nether and End: the unused sun shadow map is no longer rendered at all.
- Overworld shadows: a depth-only shadow pass; water and clear glass no longer reach the shadow rasterizer.
- Cloud shadows: read from a small map computed once per frame instead of several noise octaves per lit pixel. Sunlit surface lighting costs less than half as much as in 0.11.
- Fog and light shafts: cheaper shadow lookups along each ray (about 1.2×).
- Sky: clouds and stars are rendered after the terrain. Stars are drawn only where the sky is visible; in caves and sealed rooms, clouds hidden by terrain cost much less (about 2.4× for a cave view with a strip of sky).
- Ambient occlusion: open, unoccluded areas skip the reconstruction filter.
The figures are isolated GPU pass timings measured against 0.11 on an RTX 4060 Laptop GPU at 2560 × 1440 with the High preset, not frame rates. In-game FPS depends on the scene, render distance and hardware.
Rendering, presets, options and the 29 supported Minecraft Java versions are unchanged from 0.11: 1.18.2; 1.19, 1.19.1, 1.19.2 and 1.19.4; 1.20–1.20.6; 1.21–1.21.11; 26.1, 26.1.1, 26.1.2, 26.2 and 26.3. Automated OpenGL comparisons match 0.11 within the project's equivalence limits.
Known: after reloading chunks with F3+A, shadows of blocks outside your view appear once you look at them. Iris only builds chunks the camera sees.
Use the Iris and Sodium builds matching your Minecraft version; 26.2 and 26.3 target the OpenGL renderer. Recorded gameplay evidence remains 1.21.1 / NeoForge 21.1.228 / Iris 1.8.12 / Sodium 0.6.13 with 0.10-alpha.2.
Keep the ZIP intact, place it in shaderpacks, and select Firmament in Iris.
Start with High and adjust the preset for your setup.
A project by PozziTiv4ik.
