SSR water, SSAO, god rays, clouds, aurora
Beta23.06.2026
Список изменений
v0.3.0-beta
New features
- Gerstner wave simulation — physically accurate peaked waves
- Screen-Space Reflections (SSR) — water reflects terrain, trees and sky in real time
- SSAO — contact shadows between blocks
- God rays — light shafts through trees and terrain
- Procedural clouds with sunset coloring
- Aurora borealis at night
- SSS foliage — leaves glow when backlit by sun
- Moonlight — silver ambient lighting at night
- Underwater rendering — blue fog, caustics
- Warm torch light — orange glow near fire/torches
- Rain — wet surfaces and screen droplets
- Entity & hand shading — mobs and player match world lighting
- ACES cinematic tone mapping
Quality presets (Shader Options)
- LOW / HIGH / SUPER_HIGH / ULTRA
- Brightness slider (0.6 – 1.4)
Fixes
- Removed SSAO artifacts on water surface
- Fixed triangular SSAO pattern on flat terrain
- Fixed aurora polar singularity (spiky artifacts at zenith)
Файлы
EternalPrism.zip(53.98 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.0-beta
Загрузчики
IrisOptiFine
Версии игры
1.21–1.21.11
Загрузок
43
Дата публикации
23.06.2026

