
Escheridia
Stylized fantasy shader designed to revitalize your mc world (very work in progress)
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Its really been a long time, but a new version is finally here! After months of hard work and an entire rewrite, I'm happy to finally bring Escheridia V3.0 to all of you!
Escheridia V3.0
General
- Fixed an issue that resulted in particles blending incorrectly on surfaces with subsurface scattering, water, or reflections
- Rain has recieved the same fixes
- Fixed a shader compile error when disabling SSR
Lighting
- Lighting has been completely rebuilt and overhauled
- Updated diffuse light method within the brdf for directional lighting
- Improved specular handling to fix bloom from "exploding" on metals and other shiny objects with a labPBR resource pack
- Improved skylight and blocklight curves for more dynamic lighting
Atmosphere
- Made many improvements to volumetric fog
- Reduced number of filter samples for volumetrics
- Fixed an issue that would result in inconsistent volumetrics across old-newer mc versions
- Volumetric fog now fades out towards the border resulting in a more clear sky while volumetrics are enabled
- Note: Fog at the border does not blend cleanly with the terrain while volumetrics are enabled
- Improved sky colors
- Sky is now rendered in a deferred pass rather than from the sky gbuffers
- Border fog will now correctly render through transparent surfaces
- Fully overhauled the weather experience
- Weather visuals will now fade in/out when entering biomes that do not have weather affects in vanilla minecraft
Materials
- Added porosity support during weather events
- Added a new noise-based puddle system with a puddle ripple effect during rain
- Water waves have been updated to appear less repetitive and have varying intensities
- Completely overhauled ssr and roughness based reflections
- Rough reflections now react more correctly and no longer rely on an arbitrary threshold.
- Reflections now exponentially lose their intensity based on the roughness of the block rather than being hard capped (will optimize this in the future)
- Greatly improved the handling of metals.
- Added a slight blur to denoise reflections
- Metals now have clean reflection tinting and also corrected a mistake that resulted in the incorrect F0 value being used in the BRDF pass
Post processing
- Adjusted the default color parameters
- Changed tonemap to Lottes (was uncharted2)
- Added temporal reprojection filtering
- This will help clean up noise in the image that is produced from shadows, ssr etc. its not perfect but helps
Файлы
Escheridia_V3.zip(5.62 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.0.0
Загрузчики
Iris
Версии игры
1.21–1.21.11
Загрузок
104
Дата публикации
3 мес. назад
