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Шейдеры/Escheridia
Escheridia

Escheridia

Stylized fantasy shader designed to revitalize your mc world (very work in progress)

97.8K
93

3.0.0

Release3 мес. назад

Список изменений

Its really been a long time, but a new version is finally here! After months of hard work and an entire rewrite, I'm happy to finally bring Escheridia V3.0 to all of you!

Escheridia V3.0

General

  • Fixed an issue that resulted in particles blending incorrectly on surfaces with subsurface scattering, water, or reflections
  • Rain has recieved the same fixes
  • Fixed a shader compile error when disabling SSR

Lighting

  • Lighting has been completely rebuilt and overhauled
  • Updated diffuse light method within the brdf for directional lighting
  • Improved specular handling to fix bloom from "exploding" on metals and other shiny objects with a labPBR resource pack
  • Improved skylight and blocklight curves for more dynamic lighting

Atmosphere

  • Made many improvements to volumetric fog
  • Reduced number of filter samples for volumetrics
  • Fixed an issue that would result in inconsistent volumetrics across old-newer mc versions
  • Volumetric fog now fades out towards the border resulting in a more clear sky while volumetrics are enabled
  • Note: Fog at the border does not blend cleanly with the terrain while volumetrics are enabled
  • Improved sky colors
  • Sky is now rendered in a deferred pass rather than from the sky gbuffers
  • Border fog will now correctly render through transparent surfaces
  • Fully overhauled the weather experience
  • Weather visuals will now fade in/out when entering biomes that do not have weather affects in vanilla minecraft

Materials

  • Added porosity support during weather events
  • Added a new noise-based puddle system with a puddle ripple effect during rain
  • Water waves have been updated to appear less repetitive and have varying intensities
  • Completely overhauled ssr and roughness based reflections
  • Rough reflections now react more correctly and no longer rely on an arbitrary threshold.
  • Reflections now exponentially lose their intensity based on the roughness of the block rather than being hard capped (will optimize this in the future)
  • Greatly improved the handling of metals.
  • Added a slight blur to denoise reflections
  • Metals now have clean reflection tinting and also corrected a mistake that resulted in the incorrect F0 value being used in the BRDF pass

Post processing

  • Adjusted the default color parameters
  • Changed tonemap to Lottes (was uncharted2)
  • Added temporal reprojection filtering
  • This will help clean up noise in the image that is produced from shadows, ssr etc. its not perfect but helps

Файлы

Escheridia_V3.zip(5.62 MiB)
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Метаданные

Канал релиза

Release

Номер версии

3.0.0

Загрузчики

Iris

Версии игры

1.21–1.21.11

Загрузок

104

Дата публикации

3 мес. назад

Загрузил

ID версии

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