Hey there! New update? Who this. This update brings some nice bug fixes to the shader, and even a few new features! Sit tight as there have been ALOT of changes.
---Lighting---
Overhauled lighting
There should now be far less cases of blocks being over exposed and too bright
All times of day have seen fresh new lighting, not gonna list it all so get in there and check it out yourself!
Adjusted the blocklight color to be less orange and more whitish orange
Increased skylight intensity
Increased ambient lighting
Added experimental pixelated shadows option
Note shadows can be rather flickery with this option enabled
!sunrise
---Atmosphere---
Updated the atmosphere with a bunch of changes based off feedback and suggestions
Reduced the strength of the fog in total.
This change was made because the fog felt too overwhelming at most times of the day so its been pushed back
Made an adjustment that stops the sun fog from clipping through enviroment close to the player.
This should look a bit more correct now that the sun isn't clipping through nearby trees and mountains
Updated the sky colors
They arent too different but should look more natural now
Improved the blending between the outside fog and the cave fog (its still bad)
Adjusted the MIE scattering around the sun/moon.
Slightly adjusted some values for fog during rain
Adjusted the default intensity of the screenspace godrays
---Materials---
Added roughness based SSR
This allows reflections to be more or less blurry based on the block's current roughness (this will introduce some extra noise but the effect is optional)
Added a new smooth transition for sky reflections
Sky reflections now get occluded by most surfaces. If a block cant see the sky. It wont have sky reflection. It also now has a smooth blend as it decreases in intensity
Updated the weather "puddle system"
Occluded areas now smoothly increase roughness and decrease reflection intensity (yes this works with rough reflections too)
The Sky is now properly ignored by SSR
This will fix a problem where sky reflections would look entirely different once the fallback was initiated
Improved sky reflections
They are far less intense on metals and are affected by roughness (with rough reflections)
---Post Processing---
Correctly implemented the color adjustments option.
You can now edit brightness, saturation and contrast again
Updated tonemapping
The tonemapping should be far more balanced now and things that would previously be too intense are no longer too intense
Tweaked a few bloom settings
---Misc---
Renamed a few settings to either align with in dev features/what they do
Godrays setting has been renamed to Volumetric Lighting. Options changed from on/off to Screenspace/off
Updated the emissive intensity option to be a slider
Escheridia - стилизованный полуреалистичный шейдер для Майнкрафт, который добавляет естественную реалистичность в ванильный стиль. Требует Iris, не поддерживает Mac.