I'd call this version 1.0 but it's not quite there yet.
I've implemented a new integrated PBR system which lets me much more easily set parameters for blocks. So far added are all metal blocks and gemstones, as well as foliage, grass, and sand.
!2024-07-19_00 52 46
Inspired by Photon, leaves have a subtle specular sheen as well as...
This was easier than expected. Thanks to Tech for helping me out with it!
!2024-07-18_01 26 03
Why weren't these here in the first place? Ask Bruce, but they're here now! This means reflective surfaces will now look a lot better, even without SSR applied to them. !2024-07-16_01 46 21
When it's raining, the rain itself is now actually visible, although it doesn't look amazing so I may replace this with something procedural in the future. Blocks will now appear wet in the rain, even without a resource pack. !2024-07-18_14 58 05
Why's it experimental? Because it doesn't work on NVIDIA GPUs and I haven't had a chance to fix this. Thanks to CyanEmber for getting me started on this. !7B2CEA5AF5-9433-4310-83CD-E18D3AED1E6B7D