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Шейдеры/Contour Shaders
Contour Shaders

Contour Shaders

This Minecraft Shader Adds Custom Outlines to Every Mob!

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Все версииContour Outline Update

Contour Outline Update

Release23.06.2026

Список изменений

Contour Shaders — Outline Overhaul

Finally! got around to fixing and upgrading the entire outline system. took a while but its in a much better spot now.


Fixes

Hand Outline Disappearing Behind Mobs This one was most annoying bug for a while. The problem was that entities and the hand were both writing into the same single channel on colortex9, so when the hand was sitting behind a mob the depth check just killed it with no way to tell the two apart. Split them into separate channels (RG8 now instead of R8), hand gets green, entities get red, and composite2 just skips the depth check entirely when it sees a hand fragment. Completely gone now!!


Changes

Kernel now uses gaussian weights Switched from the flat equal-weight sample loop to a gaussian falloff. Closer pixels to the edge boundary contribute more, further ones fade out. Outlines look way cleaner before TAA even runs, no more stairstepping.

Depth bias is no longer hardcoded The old 0.005 flat bias was always a hack. Replaced it with something derived from the projection matrix so it represents an actual 5cm world-space gap at whatever depth youre at. Fixes the flickering on terrain and the weird culling when mobs stand right on the ground.

Entity separation threshold scales with FOV The 0.4 threshold that separates overlapping entities was completely hardcoded. Zoom in with a spyglass and it falls apart. Tied it to gbufferProjection1 now so it adjusts based on your actual focal length. works properly from 30 degrees.

Outline thickness is now FOV-accurate Same problem as above. the old thickness formula would bloat at wide FOV and shrink at narrow FOV. Corrected it against a 70 degree reference focal length so what you set is what you actually see on screen regardless of your FOV.

Mask now stores alpha instead of hard 1.0 Entities and hand were just slamming a flat 1.0 into the mask no matter what. Changed both passes to write color.a instead. Slimes, Spectral arrows, anything translucent now gets a proportionally soft outline instead of a fully opaque border around a see-through mob.


Файлы

Contour_Shaders.zip(522.70 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.3

Загрузчики

Iris
OptiFine

Версии игры

1.16.5–26.1.2

Загрузок

1.6K

Дата публикации

23.06.2026

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ID версии

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