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Шейдеры/Cinematic: Shader
Cinematic: Shader

Cinematic: Shader

A cinematic shader pack built for storytelling: drifting fog, rain that soaks the world, mirror-like water, sun rays through the trees, and a camera that knows when a cutscene is rolling.

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Cinematic: Shader

Most shader packs try to make Minecraft prettier. This one tries to make it look like a movie.

Cinematic: Shader is part of the Cinematic family. It's built around the things you notice first in a film shot: fog, rain, reflections, and light breaking through the trees. It's tuned for slow camera moves and wide shots, not for counting how many blocks away a creeper is.


🌫️ Atmosphere

  • Height fog: thicker in valleys and thinner on hills. It thickens in rain, and a low mist creeps over the ground at dawn, dusk and night.
  • Light shafts: sunbeams cut through leaves, windows and fog. When the sun hides behind a tree, a hill or a cloud, rays spill out around it, even far away.
  • Cave fog: underground, distance fades into dim gray haze instead of pure black. You know something's down there; you just can't quite see it.
  • Soft, moving clouds: lit by the sun. They cast shadows that drift across the land.

🌧️ Rain

  • Wet ground: rain slowly darkens and soaks everything under the open sky.
  • Puddles: they form on open ground, reflect the trees and buildings around them, and dry up when the rain stops.
  • Ripples: raindrops leave rings on puddles, rivers and lakes.
  • Slanted rain: the rain falls at an angle in the wind and catches the light.
  • Raindrops on the lens: drops land on the camera and slide down during cutscenes.

💧 Water, ice and glass

  • Clear water: shallow water is clear turquoise and deep water fades to dark.
  • Refraction: the bottom bends under the waves.
  • Reflections: water mirrors the hills, trees and buildings around it. Off-screen parts fall back to the sky and clouds.
  • Caustics: dancing light patterns on the bottom of sunlit water.
  • Ice and glass: ice is glossy and reflective; windows reflect softly.

☀️ Light

  • Shadows: soft shadows, plus colored light through stained glass and water.
  • Time of day: warm sunrises, white noon light, and cool blue moonlight.
  • Torches: gently flickering warm torchlight, and held torches light up your surroundings.
  • The sun: a glowing sun with an anamorphic lens streak and soft lens ghosts when you look into it.
  • Bloom: bright things like lava, glowstone and fire glow softly.

🎬 The cinema camera

This is the part no other pack has. The shader knows when the camera leaves your eyes, as in a cutscene from Cinematic: Cutscenes or Cinematic: Director, and switches into film mode:

  • Depth of field: it focuses on what's in the middle of the frame, with optional oval anamorphic bokeh.
  • Motion blur: it follows the camera's speed. Instant cuts (like Director's Fwoosh) are detected and never smeared.
  • Speed effects: on fast camera moves the edges darken and colors split slightly.
  • Film grain, lens flare and raindrops on the lens.

Each of these can be set to Off / Cutscenes only / Always.

🌌 Nether & End

  • Nether: thick fog in the colors of each biome, growing heavier and glowing warmer down toward the lava sea.
  • End: a purple nebula with twinkling stars, purple light and shafts, and fog thickening into the void below the islands.

⚙️ Settings

Low / Medium / High profiles, plus separate menus for Lighting, Atmosphere, World, Rain, Camera and Cinema. Available in 11 languages: English, Türkçe, Deutsch, Français, Español, Português (BR), Русский, Polski, 日本語, 한국어 and 简体中文.

Recommended

Cinematic: Shader works on its own, but it's built for the rest of the family:

  • Cinematic: Cutscenes for automatic cinematic moments.
  • Cinematic: Director for building your own cutscenes.

Pair them, and every cutscene gets depth of field, motion blur and film grain automatically. 🎥

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Minecraft: Java Edition

1.20.x

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Опубликован:1 неделю назад
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