nothing much for now... but large things are coming soon!!! come help test the unstable github branch of bliss! check the bottom of the project description!
this setting is planned for removal by iris itself, and has many unfixable bugs already. what does that mean, visually? due to bliss being a deferred renderer, entities with translucent parts are really difficult to handle. iris's seperate_entity_draws feature allowed the shader to handle the translucent bits seperately, for mostly proper lighting. this includes things such as: banners, slimes, horse patterns, see-through player skins, breezes, and maybe alot of mod entities (both mobs and blocks). all i can say is, RIP.