
Better Voxels
Better Voxels - форк Rethinking Voxels, объединяющий все легендарные фишки шейдеров в одном проекте. Воксельное глобальное освещение, плавные переходы дня и ночи, а также уникальные пост-эффекты вроде CRT, ASCII и BodyCam. Скачайте шейдер Better Voxels для Minecraft и получите максимум графики.
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Список изменений
New Water, Optimization, Profiles, Lighting & Immsersive Features Update
- Brand New Water System: The
Realisticwater style has been rebuilt from the ground up on a physically based model — per-block spectral absorption drives the colour, so deeper water is both darker and more saturated on its own. Adds a true dielectric Fresnel surface (total internal reflection and Snell's window fall out of it underwater), a parallax-marched wave surface, and refraction that follows the real slope of the wave you are looking at. A newRealistic Watermenu exposes 17 settings: per-channel absorption, fog density, IOR, reflectivity, clarity, scattering, sun scatter, sun glint, parallax, caustic intensity and four separate underwater controls. The previous water settings have been retired. - Interactive Water Ripples: Entities moving through water now push real
waves that spread, reflect and fade. It runs as its own simulation independent
of the visual style, so it works with every water mode, and has its own toggle
and
Water Ripplesmenu —Ripple Detail,Update Frequency, wave speed, damping, stiffness, entity strength, idle bobbing, a separate player strength and normal-map intensity. - Post Profiles: A second profile axis that layers on top of the performance
profile instead of replacing it. Pick any load tier, then apply a look on top;
where the two disagree, the Post Profile wins. Ships with
OFFandBackrooms. - Optimization Tab: A new menu with 16 opt-in performance settings grouped into GI, Reflections, Volumetrics, Voxel and Exact Math, plus a preset selector. Everything in it ships neutral — no profile turns any of it on, so the stock look is untouched until you go looking for frames.
- Camera Motion: Procedural camera shake and lean. Strafe roll, turn roll, vertical pitch and idle sway, each with its own toggle and intensity, plus event impulses from thunder, explosions and hard landings. Auto-overscan keeps the frame edges filled while the camera moves.
- Particle Shadows & Particle Light: Particles now cast shadows and emit light into the scene. Separate menus for each — shadow resolution, density, length, step count and opacity; light strength, radius, cap, threshold, directionality and emission scale.
- God Rays: A dedicated god-ray pass with its own intensity, focus, horizon boost and independent day, night and rain levels, switchable to run separately from the existing light shafts.
- Stylized Lights: Turns point lights into shaped sources — configurable shape, side count, softness, radius, brightness, star depth and rotation.
- Light Denoising: A denoiser for the voxel lighting, with a stable mode and separate sample budgets for shadows and colour tint, aimed at the grain that showed on coloured block light.
- New Photorealistic Colour Profile:
Color Correction Modegains a fourth preset alongside Default, Complementary and Realistic.Realisticis now the shipped default. Two new Kelvin sliders —Sun TemperatureandWhite Balance— sit in their own Colour Temperature menu. - Soft Colour Grading: New highlight roll-off, saturation, neighbour blend, colour bleed and shadow lift controls for finishing the image without touching the tonemap.
- Reworked Smooth Time Transition: Split into separate in and out durations
with a selectable easing curve, and a mode switch for whether the water clock
glides with the sky. Back-to-back
/time setcommands no longer accumulate or snap. - Foliage Voxelization Controls: New mode selector with separate density for regular and thin foliage, so grass and leaves can be tuned in the voxel volume independently. Leaves physics gains a vertical reach setting and its own shadow-pass toggle.
- BodyCam Night Vision: Automatic NVG with configurable on and off delays, a transition curve with separate in and out times, and adjustable switch-on flash intensity.
- Tuning:
Glowing Oresnow defaults to its stronger tier at 1.30 intensity.Max Light Sample Countships at 4. The experimental physical sky and its scattering settings have been removed — the gradient sky is now the only one, which also trims a menu and several dead options.
biggest update btw
Файлы
§1§lBetter§f§lVoxels v1.5.zip(20.91 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5
Загрузчики
Iris
Версии игры
1.18.2–26.2
Загрузок
2.5K
Дата публикации
06.08.2026
