
Better Voxels
Better Voxels - форк Rethinking Voxels, объединяющий все легендарные фишки шейдеров в одном проекте. Воксельное глобальное освещение, плавные переходы дня и ночи, а также уникальные пост-эффекты вроде CRT, ASCII и BodyCam. Скачайте шейдер Better Voxels для Minecraft и получите максимум графики.
Оцените первым
26.9K
26
Список изменений
New
- Tonemaps tab. 11 curves, picked separately from the Color Correction mode: BSL, Complementary (Lottes), AgX, Photorealistic, Reinhard, Reinhard White Point, Filmic (Hejl), ACES, Uncharted 2 (Hable), PBR Neutral.
- 2KS Mode. Camcorder post-processing ported from the 2KS shaderpack with permission, with most of its original settings. Sits next to BodyCam and works on all three Post-Processing pages.
- Auto Exposure, rewritten. It now reacts to what is in frame instead of to the overall light level. Look at a lamp and the world around it darkens; look at more lamps and it darkens further; a bright afternoon is left alone. New controls: Highlight Response, Highlight Threshold, Centre Bias, Shadow and Highlight Weight, Metering Samples, and classic level-following on its own switch.
- Better Thunder. The cloud deck drops while a storm lasts, and every strike lights it from inside. Clouds and ground flash off the same signal.
- No Rain Above Clouds. Precipitation fades out as you climb through the lower cloud deck. Works with both cloud styles.
- Aurora colours. 7 palettes: Oxygen, Deep Freeze, Emberlight, Neon, Acid, Spectrum, plus the original.
- Night Desaturation. Colour drains out of dark parts of the image, measured per pixel, so a lit doorway keeps its colour while the field beside it goes pale.
- Nether biome colours. Portals and lava take the colour of the Nether biome they are in. Crimson red, warped teal, soul valley blue, basalt ash. Off by default, with separate strength for each.
- Fun tab. 13 joke effects, from wobbling every block in the world to turning them all into spheres.
- World Curvature now has sliders instead of fixed steps.
Changed
- Biome atmosphere reworked. The 64 biome entries are colours, but they were being applied as multipliers, which cannot move a hue. Blue midday fog times a green taiga came back cyan, and warm biomes came back blue. They now steer the hue with brightness held. Average hue error went from 36° to 4° at midday and from 89° to 8° at sunset, with brightness moving 1.8% on average. Eight entries whose written colour did not match the biome were corrected: Windswept Forest, Flower Forest, Meadow, Cherry Grove, Mangrove Swamp, Wooded Badlands, Warm Ocean, Basalt Deltas.
- Apply to Sky added to Biome Atmosphere. Off by default. The sky stays mostly its own colour.
- Night is darker and daylight no longer blows out. Sun settings taken from v1.3.
- Global Illumination is off by default on High+ and below.
- Underwater light shafts are dimmer by default.
- Night vision gain lowered from 5 to 3. It now engages when the scene gets dark, not only at night, so walking into a mine at noon turns it on.
- Cinematic and Particles moved into Misc.
- High+ defaults: Anisotropic Filter 4, Aurora Colours Deep Freeze, Saturation 1.15, GI Samples 7, Night Nebula on, No Rain Above Clouds on, World Curvature altitude 1024.
Fixed
- The aurora drifted in steps under Smooth Time Transition while the rest of the sky glided. It now runs on the same eased clock as the clouds, stars and nebula.
- Auto exposure barely did anything. Its target sat above the level scenes actually arrive at, so the result was clamped to the same value in every scene.
- Auto Night Vision never engaged on the Potato profile.
- Sneak-to-toggle night vision could not work: the shader read a uniform nothing ever created.
- Five smaller defects and two orphaned menu entries.
Файлы
§1§lBetter§f§lVoxels v1.7.zip(20.98 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.7
Загрузчики
Iris
Версии игры
1.18.2–26.2
Загрузок
6.6K
Дата публикации
01.09.2026
