Fairly large update. I've said this before, but I'll try actually making "minor" updates for bug fixes and minor tweaks.
Updating the resource pack is recommended
3.1.0 Changelogs
Miscellaneous
- Removed the
3.0.0 conversion code.
- If you're updating from <
3.0.0, run the previous version first.
- Added translations for:
Italiano and Türkçe
- 6 new server settings, 3 of which are for new features.
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
^-- Only appears if the "Objective Type" is set to Impossible, and needs to be manually ran in chat due to its impact
- Dragon Egg Bonus: Whether or not the Dragon Egg should grant environmental effects (read below)
- Shaper TNT Bounce: Toggles Shaper's TNT bouncing on blocks (new feature)
- Wayfinder Warp: Control which destinations are available in Wayfinder's "Warp" ability
- Spire Guidance Range: Adjust the range of Spire's "Guidance" ability (Doesn't affect Void Plunge)
- Spire Limit Plunge: Determines whether “Void Plunge” should force rotation (on by default)
- Added Trust and Wiki advancement "guides" (knowledge book row)
- Every guide can now be "completed", in case anyone wants to complete the full trims page
- Added some extra security to immediate-pickup items so it's harder for it to fail or be bypassed (templates, ability cooldowns, etc)
- Improved sneak detection on 1.21.4+ (differentiating between actually sneaking and being forced to sneak)
- Updated the structure of "name updates" to fix a severe misuse of commands causing id-reliant functions such as trust to permanently break.
- tldr; stored names have been reset. Changing your name without joining after this update will not restore progress.
- Adjusted multiple translations, messages, and colors for consistency, correction, and some clarity.
- Adjusted the folder structure a bit. Ignore the "First join" widget upon updating.
- Changed resource pack prompts to use the official datapack page, and deleted the english translations from the resource pack
- The template-stack-limit (templates are limited to 4 per slot on 1.21+) is now controlled by the "Template Clearing" setting
- The "first-time" guides/prompts will now appear earlier upon installation, and added some empty lines to make them stand out more.
- Added a optional debug toggle for custom materials in case needed, and improved some other debug functions (test world, pack deletion, etc)
- The hidden "complete tutorials" option is now a toggle, and can be re-used to un-complete all of them.
- The "Unlock" Objective Type will no longer display the "unlocked objective" prompt
- Updated the menus
- Renamed
TrimCMDs.BLUE to Trims_Menu.BLUE
- Added additional information to the hover of some buttons
- Added a "fail" sound to [Trust] and [Transfer] whenever you click it without a trim owned or equipped
- New shortcut to [Trim Settings] menu in the space to the right of the [Settings] button
- On 1.20.2+, the [Abilities] button will be dark red if its disabled, and the [Transfer] button will be crossed out if the server has it disabled
- The resulting text from clicking the [Abilities] and [Particles] options is now interactable, like server settings.
- Updated the [Info] menu to contain a new [Objectives] button, which will display relevant objective information such as progress and which ones you've unlocked.
- There is also a shortcut to this menu in the space to the right of the [Info] button
- Moved the global completion list out of the [Settings] menu since it's now in [Objectives]. The personal completion list shortcut is still available.
- Telemetry update (Rename, more data, more visibility - automatically converted)
- Has been renamed to "Logs", the previous name was probably misleading
- Clicking on the button in the menu opens another menu to choose which kind of logs to view (completions, unlocks, transfer)
- Transfers now store stolen trims, and both names instead of just the target's
- Updated transfer logs to now have proper names. These have been stored from before this update
- Also now stores (and can display) players unlocking objectives, assuming they can.
- Trim names now have color on <1.21
Objectives
- Fire charges in Rib's quest will now deal more damage if the Wither is low enough, fixing a possible issue.
- Significantly reduced the chance of Spire's task activating RTD
- Vex and Eye's task now only register one kill per 0.05s (also lowered default requirements)
- Vex's quest now works in mansions as well, like Isolation
- Made Flow's quest reset from touching the ground less strict (when landing. example being ladders now work)
- Shaper and Tide's first stage on their quest now have a short display when completed
- Reduced the amount of tames required (not while in the cave) for Wild's quest by 1
- Ward's quest can now count one "unknown" entity, like Wild's quest.
- Multiple changes (fixes) to Wayfinder's objective(S)
- The completion command will now just give ownership, and give a separate prompt to max out the progression.
- The quest will now grant ownership if you start past 12 (ie; unlocking it after exploring a lot)
- The quest will now display how many more structures you'll need to explore after obtaining or upgrading it
- Fixed all structure progress for the quest being lost when reaching 12 structures / completing it.
- Fixed the "extra" location for the quest not displaying an update, and being counted whenever unlike normal progression
- Fixed the quest displaying information even if the Objective Type isn't on quests on <1.21
- Fixed the quest not displaying a message for the 22nd structure explored
- Fixed the task not giving ownership
- Fixed Limit Owned Trims affecting the task on <1.21
Trims
- Armor Stand will no longer be targeted by abilities, again.
- Creative players are now immune to most "item modifiers" ("Florist" use, "Grapple" durability, and "Warp" compasses)
- Spire's "Void Plunge" now lasts an extra 22 seconds to help with long dives (18s > 40s)
- Will now cancel if the player uses an elytra (unless in creative), or teleports using "Origin"
- Increased the cooldown of Spire's "Reversal" so it's not always ready by the time the user lands
- Spire's default "Guidance" range has been lowered. (Setting is low by default, but medium is its normal distance)
- The cooldown for "Guidance" will also reset when entering the End or having "Void Plunge" cancelled.
- Spire's "Aperture" fall damage immunity particles will now be less tall if the user is gliding with an elytra
- Slight increase to Vortex's damage and range, and reduced the difference between minimum and maximum damage.
- Tide's "Reservoir" ability now resets the progress of default recharge (so holding right click in water isn't just 2x faster)
- Tide's "Tidal Surge" can now be used even if there is a block above you, somewhat a fix.
- Upon use, your motion will also be reset, which makes it way more consistent and removes you being in the air for up to a few ticks after using it
- Reduced the volume of some abilities on <1.21, mainly Tidal Surge.
- Slightly reduced the durability loss with Wayfinder's "Grapple".
- It'll also now cancel upon touching water
- Increased the damage of Snout's max-negative effects
- Raiser's "Proficiency" and Host's "Curist"(health) will now update instantly upon equipping the set (could normally take up to 3 seconds)
- TNT thrown by Shaper will now bounce off blocks, but this can be disabled.
- Slightly lowered the flat amount of fall damage that Shaper's "Impact Blast" reduces
- Added more particles, which are also visible from further away
- Increased the post-fall absorption to match the width of a normal health bar
- While falling, a low sound will continuously play for players below you
- Removed some of the effects Sentry gets upon hitting glowing raiders
- Sentry's "Ballista" max range particle is now more visible, and the preview now accounts for minimum range, which has also been slightly reduced.
- Coast's "Harpoon" now only deals additional damage to low health mobs - also fixes inconsistent pulling on <1.21
- Eye's "fear-view" now counts down smoothly again, and "no fear" will now appear as
0.0s for consistency. Also increased the range.
- Eye's stronghold trace will no longer appear while using a spyglass.
- Eye's actionbar display now have a priority list and won't display over eachother (Stalk > Fear-View > "No Stronghold")
- Rib's Wither Skull motion now decays much faster, and the importance of combat is now mentioned in its completion message(s) with some particle adjustments
- Also increased the duration of the applied Wither, alongside a stronger initial burst.
- Small optimizations to Rib's Clicks, Dune, Spire, Wild, Eye, etc
- Ability messages that require "left|right shift" now just say "sneak"
- Various small (mainly visual) changes to all of Dune's "Raisure" effects.
- Toss / Blocks:
- Hitting a block will now let it immediately hit (They would pass through targets if it hasn't lived long enough)
- Landing particles should now always select the right block, and the impact particles don't last as long - trail is also affected by particle setting
- Blocks that launch players upwards now have a even shorter lifespan (slightly)
- Fixed wall-raisure blocks that launch players spawning 2 blocks on <1.21, and not having reduced height when sneaking
- Sandstorm:
- Less particles, and also less obstructive for trusted players.
- Extra sound to help reduce how sharp the audible ending is.
- Fixed wall-placed sand being able to spawn sandstorms even if it launches the player
- Geyser:
- Hopefully improved the visual. It stands out more, and has a little more variety in the particles (I honestly don't know how to improve the particles)
- Reduced the already low chance of it activating on blocks that weren't recently placed
- Slight increase to the overall duration. Placement animation speed is the same.
- Fixed not being able to quickly re-use placed sand if it was blocked at first
- Fixed placement technically being able to replace indestructible blocks
- Fixed permanent block visual/display when placing too much sand, especially on <1.21
Environmental Effect Rework
( New: Rib, Host, Wayfinder | Added: Snout, Dune, Coast, Ward, Eye | Fixed: Dune Temple, Tide Technique, Sentry, Flow, Ward | Adjusted: Silence, Bolt )
-
Given a new effect, and it previously had none.
- Rib: Reduced Wither Skull cooldown when in a Fortress
- Host: Automatically "add" 3 Villagers to the health counter when in a village
- Wa**yfinder: Explorer charges faster when in a non-vanilla dimension
-
Added a effect, on top of their current one(s)
- Snout: "Gamble" is a second faster if the user is in a bastion upon it starting
- Dune: "Raisure" blocks deal additional damage if the user is in a desert upon contact
- Coast: "Fire" projectiles go slightly further when inside a shipwreck, based on the type
- Ward: "Kinetic" charges faster when in the Deep Dark
- Eye: "Scare" charge depletes at half the speed when not looking at a player while in a stronghold
-
Adjusted some of the effects
- Silence: Speed and Strength in the Deep Dark is extended, but no longer has invisibility
- Bolt: Now gains 2 stacks for "Charge" while in a Trial Chamber, instead of Haste 2
-
Fixed some of the previous effects not working
- Dune: Extra damage buff in Desert Temple on 1.21+
- Tide: "Technique" on 1.21+
- Sentry: Arrows not dealing even more damage when in a Village
- Flow: Gravity not changing in Trial Chambers properly
- Ward: Armor Toughness not working on 1.20.5+
-
The Dragon Egg now grants one of the trim's environmental buffs - as a setting
- The armor-checking system has been updated to better account for the dragon egg, with some possible fixes to some rare, general edge-cases.
- Only activates if it's on your currently equipped armor
- Still acts as a "universal" material, working with any set or trims.
- The effects don't improve if the condition is also met. (e.g Bolt won't have +4 stacks while in a Trial Chamber)
- Wayfinder: Explorer/Trailblazer charges faster
- Silence: Track nearby sprinting players
- Raiser: Reduced "Piercer" experience drain
- Shaper: Complete immunity to valid explosions
- Sentry: Even higher plain arrow damage (1.5x > 1.75x, village still 2.0x)
- Spire: Higher jump boost and Enderman immunity
- Coast: Slight projectile range increase
- Snout: Slightly faster "Gamble"
- Ward: Faster "Kinetic" charging
- Bolt: +2 stacks to "Charge"
- Flow: Reduced gravity on top of rotation
- Dune: Increased "Raisure" damage
- Wild: +3 to "Zoologist" count
- Tide: Very slowly generate Tidal Stacks
- Host: +3 Villagers to health count
- Eye: Halved "Scare'-reduction speed
- Rib: Reduced Wither Skull cooldown
- Vex: Permanent empowered Lunge
Fixes
- (Also some of these bugs were probably not an issue since they required a specific order of events)
- (Various fixes to environmental effects and Wayfinder's objective, mentioned above)
- Wayfinder's "Warp" not working at some long distances.
- Wayfinder's "Return" activating when past loaded chunks the build limit
- Coast objective announcement having the wrong color for the owner's name
- Coast's "Harpoon" sometimes pulling the wrong target (or none at all)
- Coast's "Fire" and Spire's "Blast-o-Breath" deleting item stacks, not just singular drops
- Spire getting locked in place with no fall damage immunity when going through its Aperture
- Spire's "Guidance" cancelling the fall immunity from "Aperture" (instant taps still remove it)
- Spire being able to make itself immune to normal damage for almost a entire minute
- Reloading the server resets Spire's "Reversal" charge, and/or cancels "Void Plunge". Also not cancelling any cooldown notifications
- Some abilities persisting after respawn (ie; reversal charge progress)
- The range of Raiser's "Piercer" beam still increases while holding experience bottle
- Vortex being put on a partially infinite cooldown if it never actually explodes
- Tide's Water-"Tidal Burst" doesn't cancel "Tidal Surge"
- Sentry not gaining Slowness while charing "Ballista"
- Snout being able to gamble one of any item upon re-equipping the set
- Snout "Gamble" items not resetting after the trim is unequipped, therefore never despawning.
- A few abilities revealing spectators, mainly Alarm and Locator. Also made some no longer target creative players.
- Being able to immediately use "Impact Blast" with Shaper through a specific scenario
- RTD's tutorial stopping on failure instead of only success
- Armor-to-armor transfers overriding the target's current trim if they have one on
- Trust menus not saying "Revoke ... Trust" if you have the resource pack
- Vex's task only counting Vexes, Players, and Wardens
- The Dragon Egg not working with material sets
- Eye's "Stalk" playing an early sound, being able to "mark" yourself, and not always displaying the cooldown state.
- Eye's alarm activating on incorrect strongholds if the main one isn't loaded or chosen
- Some text not being translatable, or being incorrect in certain scenarios
- Not being able to instantly transfer or view the abilities of trims that were just transferred
- Rib's "Wither Skull" applying Wither for too long against mobs
- Rib being able to guarantee "Infliction" activation each hit
- Bolt's "Charge" and Rib's "Wither Skull" descriptions having bad spacing
- Bolt's step height hover being different based on Minecraft version
- Some loud sounds (48+ blocks) being heard in other dimensions on <1.21.6 (especially Spire's "Void Plunge")
- Snout's "scramble" effect resetting rotation on <1.21
- Shaper not having any post-blast fall absorption on <1.21
- Wayfinder's recovery warp teleporting to x0 y0 z0 on <1.21
- Objective names / titles not being interactable on <1.21
- Wild's "Sting" activating on multiple traps per click if they're in the same direction on <1.21
- Spire's sneak abilities not working while outside buildable areas (void/build limit) on <1.21
- Spire's "Void Plunge" activating when too high in the sky on <1.21
- Eye and Wild affecting eachothers movement detection on <1.21
- Starter guides appearing in the wrong order on <1.21
- Shaper's "Undermine" not working on <1.20.4
- Compact trust list shortcut not working on 1.20.2-1.20.5
- Vex's quest not spawning anything on 1.20.5
- Snout's quest isn't repeatable if completed on 1.20.5
- Shaper's unempowered "Controlled Demolition" not working on 1.20.5
- Wayfinder's lodestone warp not working at all on 1.20.5
- Wayfinder's "Grapple" instantly breaking on 1.20.5
- Spire's "Void Plunge" activating too early on 1.21+
- "Allowed Empowerment" setting not appearing on 1.21+
- Trim names in transfer logs not using translations or colors if generated on 1.21+
- Shaper "Impact Blast" not immediately blowing up on 1.21.5+
- The "remove material data" feature not working 1.21.5+
- 1.21.5+ "Custom Material" issue/note not being hoverable